Serenity a new start and a new era

Botting isn’t the uniquely linked to RMT. In many ways RMT is an indirect revenue factor for CCP, which has both gained and cost them. A complication did arise since CCP started boiling frogs in the sense of organised botting (as opposed to individual) started to develop a footprint in PLEX purchase patterns (volume). Sharp and wide decreases in bots would affect rate of purchase. To be honest, between the lines there is one of the reasons why CCP’s always been aptly slow in reacting to legitimate customers pulling stunts like sp farming, sp milking, organised offer / pack / specialty account initiatives like in pubbie groups, etc. It creates an offset.

Ever since CCP began their first experiments with GTC’s and later PLEX (there was a time where GTC’s sold for isk was illegal) RMT also went through changes. CCP carries a high persistant cost in the relation between RMT / Account hacking. The kind of cost which is much more direct on the books, and thus one which carries more weight. Which is another part of the reasoning on why it is simpler for CCP to once every few months do a little PR dance and throw out a simple devblog on bot bans complete with “your country needs you” type of dual messaging focus, and why security / rmt carries far and far more weight.

CCP’s been publicly quiet on the ratio between bot/rmt and security/rmt for a few years now. Prior to the silence it was different, with security/rmt providing the biggest cost & inertia factors.

Not worth it in the sense of applying the business perspective on allocation of resources. It’s the opposite end of a similar coin of “invest X get return X+y” in a bigger picture of venture management priorities. There’s no evi behind this, it is a matter of working with what you have towards goals set by ongoing directives and the cycles of those.

Botting is a problem, but from a cost management perspective it is first and foremost a perception problem. Which also carries costs and cost potential, but there’s tools which can handle that unless the scale of the problem were indeed to permeate everything in such a manner that the issue would become tangible. Let’s be honest for a moment, within the style and form of venture management why spend more on deep investments when the return is at best marginal in the books and most of the time at best skirts the edges of cost/benefit of revenue cycles, when you can do marketing and contain the perception problem because your customers have demonstrated time and time again that they want to believe and that they want to wait.

It’s smart use of cognitive behaviour. Humans think they are rational, while they are not, but they are great at rationalising. The difference seems to escape most.

It’s the same with content cycles and low hanging fruit of fixes and iteration. CCP knows full well that the generational patterns of EVE’s demographics always carries a very strong push element from within the organised dynamic (people go deep, invest a lot, they will embrace and push each other to accept in order to not have to write off the - emotional and other - investment, it also carries a very strong pull element not unlike the classic psychological case of the too expensive vacuum cleaner, and customers tend to develop a bias / overcompensate element in their consumptive behaviour because they aren’t a person in game, but an entity which lacks visual affirmation of identity concepts of the real world. In other words: CCP’s metrics also demonstrate how rewarding it is to bank on minimum product viability because the customer accepts it continuously.

In truth, the only times CCP has ever had to make an about-face was when a perception problem became greater than their ability to use messaging and triggering to more or less manage the direction of focus of the perception problem. Each time such a case arose, it was a consequence of CCP’s own actions, but never inactions. It’s no surprise CCP’s venture level was more than fine with splintering community messaging and pulling the equivalent of rewriting history by analogy of multiple times swapping out community toolsets.

Anyhow, I honestly don’t see reasons for CCP to alter its priorities and decision making. While admittedly it’s changing the old emergent dynamic EVE into an ST:O EVE it is still a game which carries enough room for emergent behaviour within the guided behaviour boxes / niches to enable deep gameplay for customers. It’s just a case of managing change. Perception is key. CCP’s venture level is simply smarter about it than its customers.

i already answered that…

Isn’t death an option?

We already saw it happen, players in amarr and minmatar faction warfare stopped playing because of overwhelming bot presence.

In this highly competitive environment deteriorating product quality can lead to bankruptcy of a company. They have to have some form of self preservation.

This i dont understand, could you explain?

it’s a yes / no question. pick one.

CCP has demonstrated, quite reasonably, to be sufficiently capable in their efforts to bank on behaviour of belief + that expensive vacuum cleaner. They have also demonstrated a willingness, backed up by impressive resource allocation + directives to replace demographic segments as well as generational segments.

The bottom line is that yes, CCP has screwed up a lot of things, and yes most of the venture depends on concepts like holes in the bottom and minimum product viability and asset sweating (and a few others, but overall not a lot), but it isn’t costing them their business.

First, it isn’t really CCP’s business, they are a studio. It’s a venture, and then it’s a product. In that orde. It pays well enough this way. Any other way, see previous posts. This way or no way, that is the focus. Exactly because of self preservation.

Simple. At a certain point CCP’s venture level met older internal frustrations and deemed the customer to be the biggest stumbling block in pursuit of their venture / dream / adventure / aspiration. Coming from CCP’s unique historical perspective and the conditions at critical points relating to own product + customer perception it is understandable.

As such, smart management figured out optimum methods at key points, a lot under influence of consequences of (ad)venture costs as well as post-mortems that if they had to deliver (! for the venture directives) they would need to get back on top of the studio/product/customer dynamic.

How does one accomplish this? Well, one method is boiling frogs. Demonstrably visible as a consistant effort since the summer of rage. Another method is riding the triggers of customers with vested interests (most infamous historic case, social engineering of relations in order to get a specific CSM to rewrite that instrument in CCP’s favour, effectively curtailing it by turning that CSM into the space equivalent of a Quisling). Another method is by throwing blankets over accumulated history while emphasising generational replacement by swapping out platforms and introducing divides in messaging. Aka, removing unified messaging and replacing it by alternating media as platform instruments in spite of this breaking community messaging cohesion.

That last one is a classic really. Got forum? Replace. Got new forum? Switch to Facebook. Got forum + Facebook? Throw everyone on Reddit. Got a ton of channels now? Curtail community management under the blanket of costings and create new and limited interaction scripts. Never with direct goalposts, but by timing initiatives and selecting proposals for those which create the desired conditions through effects. Textbook.

So that is why EVE feels like a dead game. CCP slowly poisoning EVE community for years by their dirty tactics.

I used to play Fallen Earth. Now that is like an undead game. It still has about a hundred players, but it used to have thousands. The new owner is trying to fix it but I guess it won’t work as they have to redo everything as they slowly poisoned the game over the years. I don’t think the same will happen to EVE Online but we don’t know the future. CCP should add a “If you are going to quit, do not forget to contract all your stuff to Aedaxus for 1 ISK! Also send him your ISKs, all of them!” message when logging in or out.

EVE isn’t really a dead game. It’s changing, and the village has gotten smaller while more schizofrenic and there’s been an exit of demographics as well as an influx of quite different people while the older ones have adapted to changing circumstances. The village is still there.

Poisoning? Business. Considering historic patterns and incidents as well as venture economics the dominant perspective at CCP’s venture level is supported by both metrics and cumulative experience. From their point of view it is just valid business.

Yes, it is not hard to see how not reinforcing cohesion in time after measures during a transition period can (all too easily) cause adverse effects, which include economic consequences. But again, it isn’t like CCP has any room left for course changes.

To the bottom we go! :ccpguard:

No, EVE really is a dead game. This will become more apparent in the coming year… But players will continue to hold out hope until it becomes overwhelmingly obvious EVE is finished. CCP wasn’t acquired for EVE, so we can expect a minimum of investment in development going forward.

More like “the bottom line” of CCP has priority. Which really isn’t that odd.

If what you are saying is true then now would be the best time to ask for a pvp arena

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