Here’s my issue(s) with Shield Boosters.
If you’re flying an Armor boat, you have to bust your ass to fit more than one properly sized Repper. That being; Small for frig, Medium for Cruiser, Large for BS, etc. But then you look at Shield boats. Nobody uses Smalls unless they’re just trying to plug a hole or something. Frigates always use Mediums, Cruisers use Large, BS use XL, etc. And on top of that, they usually have several of them fitted at once without any issues.
Then you get into the Ancillary mods. Armor reppers are hard coded so you can only have one of them. And it burns Paste to give you the extra nudge in HP, while it always burns Cap. But the Shield reppers always give you the extra nudge, and they eat Cap charges before they draw on your own Cap. And their capacity for Cap charges is stupid. Why bother saying “this could use 100s or 3200s”? Of course everyone will use the 100s instead b/c you can fit an assload of them, instead of just 1x 3200 or whatever. If there’s no difference in the reps based on the charges used, who would load bigger charges?
Ever since the beginning, Shields have been the Dev favorite. It’s the only tank that regenerates on its own. So much so, that you can fly a Drake or Gila or something, Neuted into the dirt, and still survive the encounter. But you wave a single Neut in the direction of an Armor ship, and it crumbles. If the fluff text on a Shield Power Relay says “this directs power from the Capacitor directly to the shields” and you get Neuted dry, then they should stop working too.
Maybe someday we’ll see one of the Precursor races with Bioships. And they’ll have natural armor regeneration. Or maybe we’ll at least get a module that passively redirects Cap to armor, the way SPRs do. But I highly doubt it. Shields will always be favorites, always get special exceptions.