But what you (or me, for that matter) personally consider hostile or not is irrelevant. Depending on the circumstances, you might consider hostile someone target locking you. A miner might consider it hostile being bumped or having another miner start mining on purpose the very same rocks he’s mining. An explorer or combat site runner might consider it hostile someone warping to the site he’s doing to outdo him. A mission looter/salvager might consider it hostile a ninja salvager that comes to salvage his wrecks. And so on. Yet by design none of those activities warrant a suspect timer…
In EVE someone has to actually damage your assets somehow in order for whatever he’s doing to you to warrant a suspect timer. Merely harvesting intel on you does not meet that requirement and hence is very unlikely to ever be considered worth a suspect timer, no matter how hostile you consider those actions to be. And I’m pretty sure CCP likes to have forms of stealthy gameplay and is very unlikely to make such a change for that very reason alone anyway.
What EVE does is give you the means to conceal that info if you want, so it cannot be harvested (again giving preference to stealthy forms of gameplay to deal with that kind of situations), but that’s it. And that’s how it should be, really, if you don’t want anyone to scan you, just fit and fly your ship accordingly.
LOL, what? Of course potential is potential until it happens… or not… That’s precisely what “potential” means… How does that make the distinction between certainty and potential useless? Makes no sense…
No. That you’re scanned doesn’t imply you’ll be suicide ganked. That’s precisely why you’re scanned in the first place. Otherwise there would be no point in scanning potential targets…
It’s also a reason why it doesn’t warrant a suspect timer… and why you don’t understand that’s how things should be… because you don’t see the difference between actual damage being done and the potential damage that may or may not be done after the info has been processed…
Yeah, I figured as much, but it’s not an opinion, it’s an explanation of why things are the way they are and scanning is unlikely to ever warrant a suspect timer.
And this just shows you’re totally not getting it. The amount of damage that could potentially be done is utterly irrelevant. Crimewatch timers have nothing to do with the amount of damage done, only with the type of aggression.
Keeping the amount of damage that could be done to you within tolerable levels is a decision you have to make before undocking. It has absolutely nothing to do with which Crimewatch timers should be used for what.
You better be able to wait… And the reasons you cannot wait are obviously not what you say they are… You don’t even understand why that change wouldn’t give the victim a fighting chance at all… unless the scanner is bait and does actually want to be engaged, that is…