[Ship Design] Precursor Drifter Shipline and Modules

04.03.2020: New Major Update~

I’ve gone through and adjusted a large number of attributes and other things in the main post, reflected in the spreadsheet (which has also been updated to match & prettied up a bit).

The Charyb (frigate) has had its drones removed, and its powergrid and cpu have been reduced significantly: an earlier error saw previously intended skill-bonused values written as the base values. Additionally, cargo has been reduced and signature radius has been increased. The Scylla (Cruiser) has seen similar adjustments, with the addition of a slight reduction in capacitor capacity, and the Argo (Battleship) has had its powergrid and cargo space increased.

Damage has been adjusted for the tech II ammo types for Warp Lances, as well as for Aegis modules. These can be seen most clearly in the updated “calculations” sections in the main post.

Finally, drawing from some fantastic work by a friend (K’aran S’jet), the descriptions for Warp Lances and Aegis modules have been updated with more “realistic” (read: based in real-world science) information on their functions - had a lot of fun writing these ones out~

See the main post for all included changes, as well as calculations in each section

Change List:

ATTRIBUTES


CHARYB (Frigate):

Powergrid: 58.0 MW → 47.0 MW
CPU: 220.0 tf → 168.0 tf
Max velocity: 484.1 m/sec → 457.14 m/sec
Drones (bandwidth / bay): 5mBit/sec / 10m3 → n/a
Signature Radius: 28m → 35m
Cargo capacity: 165m3 → 115m3


SCYLLA (Cruiser):

Capacitor Capacity: 2,000 GJ → 1,950 GJ
Capacitor Recharge Time: 415 sec → 514 sec
Max velocity: 229.1 m/sec → 276.18 m/sec
Signature Radius: 110m → 115m
Cargo capacity: 325m3 → 335m3


ARGO (Battleship):

Powergrid: 15,000 MW → 16,000 MW
Cargo capacity: 630m3 → 780m3


WARP LANCES (Turrets):

  • Adjusted Damage for Tech II ammo for all turret sizes
  • Adjusted Capacitor Usage for Medium and Large turrets
  • Adjusted calculations sections for all ships+turrets

AEGIS (Special Module):

  • Clarified Damage Bonuses from skills
  • Adjusted Damage and Optimal Range for all module sizes
  • Implemented Damage Falloff for all module sizes
  • Adjusted volume of Aegis firing consumption
  • Restored missing “cannot fire in empire space” attribute on spreadsheet

NAMES AND DESCRIPTIONS


  • Changed Warp Lance charge type from “Fermion Lens” to “Isogen-5 Matrix”
  • Changed Aegis consumption from “Isogen-5 Lattice” to “Isogen-5 Rod”
  • Changed all instances of “Hyperwarp Diffuser” to “Aegis”
  • Completely redid the descriptions for Warp Lances and Aegis
  • Credit to K’aran S’jet for crafting believable physical mechanics for these

Warp Lance Descriptions:

Old (click to expand)

Warp Lances channel the output of independent warp cores into sheared particle conduits which rip into targets in a jagged maelstrom of exotic force. Though formidable under normal operation, these Drifter turrets possess further tremendous potential for rapid firing through controlled overloading - achieved through the practical application of various Sleeper cryotech principles.

Each individual unit achieves movement and rotation through the same motive force its host vessel harness for the purpose of navigation, and hangs suspended above their user’s hull by anchoring their individual warp fields to its own.

New Description:
Warp Lances channel the output of an independent warp core through a conducting, polar-locked Isogen-5 Matrix. The resulting vortex-field output is spooled within the reflector screens of the turret, where a radial burst of partons is then freed from its core spine into this reverse-polar compressed rotational field. These subatomic particles collide violently within the vortex, heating critically and bonding into a dense quark-gluon plasma superfluid pool - which is then shunted outward through a sharp redirection of the reflector screens, forming a narrow, spiraling lance of luminous exotic matter that pierces targets with profound force.

Though formidable under normal operation, these Drifter turrets possess additional potential for rapid firing through masterful dissipation of the extreme heat they generate during use - achieved through the practical application of Sleeper cryotech and heat management specializations.

Each unit hangs suspended above its user’s hull by anchoring its independent warp field to its own, and achieves movement and rotation through the use of thunder kites - utilizing the same motive force its host vessel employs for sub-light navigation.


Aegis Descriptions:

Old (click to expand)

The Aegis is a medium slot dual-function defensive and offensive system, commonly recognized as both the “overshield” and doomsday utilized by the Vigilant Tyrannos. While active, the module channels a vessel’s warp core output across its shield emitters to generate a defensive, spatially distorted shell layer, which exponentially concentrates as the field is depleted. Upon reaching its critical point, a resulting signal burst confuses all target locks on or by the ship, and the turbulent critical warp field concentration is spooled into sequenced Isogen-5 Lattices to prime its offensive function: a single-shot, violently sheared warp corridor.

As a consequence of the shell layer’s generation, any low-energy or nanite-based interactions between a ship fitted with this module and an external entity will be completely muted - rendering the host vessel unable to receive or provide any form of remote assistance. Additionally, an Aegis’s draw from a ship’s warp core necessitates a significant cooldown and warp field recalibration period following the discharge of its weapon function.

New Description:
The Aegis is a dual-function system providing both defense and offense, commonly recognized as the overshield and superweapon many Drifter vessels employ. Functionally, the Aegis is essentially an enormous Warp Lance: free partons are radiated into a generated reverse-polar rotational field, reaching a critical point and bonding into quark-gluon plasma which is directed outward toward a target. However, the Aegis exhibits a few key differences.

In place of solid-state stabilized Matrixes of mixed material, actively polarized Rods of pure, field-contained Isogen-5 are arranged within a spinal-mounted core, which can be repositioned in order to change the output angle of the weapon - as a vessel is not generally capable of rotating rapidly enough to point at and track a target.

Additionally, a magnitudes-stronger firing output is made possible by externally expressing the polar field, which is conducted directly across the outer hull of the ship itself in a repurposing of its shield emitters. The resulting shroud collects and preserves additional power and momentum from any incoming force - temporarily storing potential energy far beyond its operating vessel‘s capacity - and doubles as a temporarily impermeable defensive layer. At its maximum tolerance point, which is only briefly sustainable, the field is focused into an external point as the Isogen-5 Rod assembly tracks the weapon’s intended target. Partons are then radiated through external emitters into the focus to bond into quark-gluon plasma, which is shunted outward in a spiral lance of unmatched force.

As a consequence of the hull-spun polar field, any low-energy or nanite-based interactions between a ship fitted with this module and an external entity will be completely muted - rendering the host vessel unable to receive or provide any form of remote assistance. Additionally, an Aegis’s draw from a ship’s warp core necessitates a significant cooldown and warp field recalibration period following discharge.

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