I was thinking of doing the Sisters of Eve missions. One option I was thinking was to use the Coercer, but I don’t know if I should go for Beam or Pulse lasers since I don’t know what range I want to fight them at. Another option is to go for the Dragoon and equip short ranged weapons, using afterburner to avoid shots and slapping on some armor to deal with what damage I do take (yes I know armor slows me down) If I go so fast that both of us miss, that’s OK since my drones don’t care about my traverse. So…
Long Range Coercer
Afterburner Drone boat Dragoon
Yep, that’ll do it.
But watch out for tracking issues at range - i.e. “keep at range” works better than “orbit” in a lot of cases.
Yep, that’ll do it.
Yep, that’ll do it as well (nice choice by the way - beats the usual gunboat approach!)
There’s a later mission in the sequence - “Our Man Dagan” where you need to be doing more than 200dps or so (it’s probably less - I believe Dagan is weaker to Explosive damage). That’s well within the reach of any of your proposed ships.
If you take a Coercer, then taking a set of Navy Multifrequency crystals is handy for the extra dps they do if you need them. Normally I’d suggest the basic crystals for missions ('cos I’m a cheapskate), but there are occasions!
The guide to the SoE arc is The Blood-Stained Stars - EVE University Wiki
It does take you all over New Eden - but you can stay in high-sec. Some of the trips may be a bit on the lengthy side now the Triglavian Systems have been disconnected.
It’s a good story and a good introduction to a lot of the lore and background of life in New Eden. It also gives a good boost to your standing with whichever faction you decide to support in the later missions.
Some definitely are - Level 5 Security Missions for example. But there are other mission-type things, such as incursions, that do benefit from being tackled as a group - or are only possible as a group.
Anything that shoots at least 120 dps is enough for the final battle, provided you fly your ship as you’re supposed to (with a destroyer that mostly means to NOT get hit, it barely has a tank). 120+ dps is what you need to keep in mind. The rest is knowing how to use a particular hull. You can even do it with a pulse fitted coercer if you know how to fly under the guns.
Here’s the thing: you can run the other missions with a fast moving frigate (you’ll be doing a lot of traveling during that arc), while you skill up for the ship and the weapon system (don’t forget the supporting skills) you want to reach that 120+ dps with, destroyer, cruiser, your choice. Stick to the skill plan to reach that goal and have fun. The missions do not expire, so you have time.