Should warpscramble stop you from entering a gate?

Since that idea removes tactical gameplay options and only makes it easier for the already more powerful/numerous side of an engagement to kill their targets, it’s an obvious no.

Many nice situations occur if you jump with the inferior gang into a larger gang, but force them to split-up by going back to the gate and engage on the other side whatever they send after you (because a part of them will have aggro-timer from tackling your ships). Then you have a minute to bring yourself into a good position before they can bring in their other ships.

3 Likes

Ok and?

For a short time on the test server when CCP was removing the mass reduction from a HIC field generator, a HIC bubble not only reduced the speed boost of a mwd/ab of the HIC itself, but everyone in the field. This would be preferrable to preventing one from entering a gate.

He’s right though, people voting yes think they are always going to be the people doing the pointing, not the ones being pointed.

Please no, EVE used to make every warp to a gate land at 15. There was a massive industry of Warp To Zero bookmark sellers until CCP started seeing server performance issues from the millions of bookmarks.

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What do you mean? A Warp Disruption Field generator (HIC bubble) does not affect mass at all. It blows up Sig and prevents Remote Assist, but thats all.

don’t scrams prevent you from taking mission and pocket gates? it should also apply to stargates.

Or it could tell you that some people know that some ships ( Capitals ) already can’t stargate jump while scrammed. So its not like there’s no precedent, or that no such thing exists in EVE.

Warping is not the same as jumping.

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Sure thing, also warpscramble should instantly drain energy from victim ship to 0% and start reeling said ship towards agressor /s

Of course I voted “no”.

Hmmmmm…

Should warpscramblers also drain the victims energy and reel their ship towards you, like the tractor beam from star trek?
  • Yes!
  • No!
0 voters

With curious regards
-James Fuchs

and we need system-wide sb’s !!! only for decloaking ofc…because cloakies are annoying too…so we can get them - bloody cloaky haulers need to die !

He asked if we could stop with the low hanging fruit posts. What part are you confused about

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Oh warp scram!

I thought we’re talking about a forum game.

Why not advocate for another “new” module that does what OP asks for instead of changing existing mechanics to older modules? Then present a valid argument for its usage, stats, etc. Might be better received.

Because that would take effort, the only people who’d want this are perpetual gate campers who by its very definition are low effort players.

I’m confused as always. Are we talking about auto pilot warp in?

This is the Zero-Point Mass Entanger. Note the items in red.

These properties used to be on the Warp Disruption Field Generator

The mass reduction was leveraged to get a HIC into a wormhole at the cost of a pod worth of mass ( with three field generators fit and a 100 AB/50MWD were very good hole rollers ) but the prop mod penalty stopped a ship from going 20,000 m/s from having such low mass but still the same amount of ‘push’.

When the test server released the new Zero-Point module with only the negative properties, the Warp Disruption Field Generator still worked as it did before, though the negative properties no longer impacted just the HIC, but all ships within theWarp Disruption sphere.

Instawarp ships were still instawarp, but nano kitey had a much harder time burning back to gate. Considering a HIC gets a weapons timer for its field generator where a interdictor bubble does not, it would have been a very positive buff for a ship that otherwise gets hung out to dry.

However, when the changes hit Tranquility, the AOE slowing effect of the Warp Disruption Field Generator was absent.

Awhile later, wubbles were added to the game, though with a %40 reduction and a time delay ( which should a mechanic for all interdition launcher ammo, or none )
they are kinda lame.

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So I play a few rounds of Boggle instead?

You forgot to add, they also get a 30 minute cloak, while moving toward the gate.

@MB_ThePhotographer I agree this is a silly question.

@James_Fuchs I hope I am pronouncing your last name correctly ( foo-KAS ) uh, what will be your next poll? Warping to gate removes all shields and reduces armor to zero? Are you really that bad at hitting stuff in this game? :smile:

Have fun!

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Hello Miss Ivory, thank you for your reply.

To satisfy your curiousity regarding my name, the correct phonetic pronounciation apparently looks like this “fʊks” - but as an aproximation in plain english, foo-ks, foo-x would come pretty close to pronounce it correctly.

I am indeed not that bad at hitting stuff, I have a satisfactory hit rate at 0 meter range and sometimes the stuff even goes up in flames, very exciting. I don’t need these ideas, but nevertheless I want to throw them around, see where revisiting certain aspects of game mechanics leads us. Needless to say though, Miss Ivory, with your board history you are certainly no bounty hunter yourself, so let’s not get too ahead of ourselves with these shots you are taking, mhm? Haha!

If you have anything else to share in regards to the warp scrambler, perhaps a concrete reason why you want to see this change implemented, or not, please do so in this thread, I invite you wholeheartedly.

With immobilizing regards
-James fʊks

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I like players who insult you politely. :laughing:

It takes a bit of restraint that serves well in combat.