Sorry, something went wrong with the quoting so im gonna repost:
Again, no one is saying we should remove the ability to create new corporations. It will still be entirely up to other people as to how they decide to group up together.
But you realize what you did, right? You posted a sentence, then you posted a second sentence, in the same paragraph, that was completely disconnected with the first sentence.
Were not talking about my gameplay specifically, but the general gameplay, especially with regards to new players. Thats what the wardec changes are mostly about, and what this discussion is about. Were also talking about the fact that its not the amount of corps in game thats the problem, its the system that has lead to the amount of corps in game that is causing a problem. But sure, certainly.
Will a new player be better at teaching and supporting other new players about this game, than veterans?
The answer is an almost definate No. Veteran players would be, in most cases, in a better position and have more wealth and experience than a new player in helping other new players learn about eve and get settled in. Most people would agree with this.
Okay, so would it benefit a new player to create their own corp and recruit other new players, or to join a corp under a veteran and learn about Eve?
To answer this question, we need to look at two metrics. Activity, and support. The problem is, activity is experience/wealth-neutral, while support is not. Anyone can be active. Not everyone can provide support.
So how does this have to do with the amount of corps in the game, negatively impacting gameplay?
Well, since anyone can make a corp with very little isk and skill involved, naturally weve had an overflow of corporations over the years. Im not against the creation of a new corp. What I would like to see, is new players actually joining corps that would further their education and experience in EVE so that they can enjoy the game. EVE has always been complicated, and the NPE has always sucked at educating new players. And to no ones surprise, new players also suck at educating other new players.
But the truth is, that more active corps are generally going to be larger, because not everyone can play EVE 15 hours a day, every day, and most people are going to get home from school or work and play, which means that the more people in a corporation increases the likelihood of someone being online to interact with you.With 10 people that can only play 2 hours a day, during various times of the day, a new player will have a higher likelihood of interacting with other players if all 10 are in the same corp, rather than if all 10 were in 10 different corps.
Making mistakes and learning from them is fine, if it only affects the person making them.
You shouldnt be making mistakes at the expense of the players under you, though. New players who join your corp, shouldnt be made to pay for your mistakes. They shouldnt be penalized for your mistakes. Guess what allows an incompetent CEO to have a better chance of recovering from his mistakes, and lessening the aftereffects to his corp members? Knowledge, experience and wealth.
And its about the player retention of EVE and our increase in interactions with other players, which i would argue concerns quite a few of us, myself included.
Just because the bar, the requirements are higher, doesnt mean that the power to make your own decision about whether to open a corp no longer exists. Its harder in the sense that, yes, getting into a rorqual is harder because of the sheer cost of the hull and the drones, but there is still the option of skilling and getting into a rorqual.
The thing is, we had a guy ask about getting into a rorqual in the past few weeks in the NC Q&A, which I frequent. The guy hadnt trained into one yet, but had asked if it was a good idea. The response was pretty much a unanimous "No". Almost everyone said it was a bad idea, that you need a lot of infastructure to fly a rorqual.
Guess what he decided? Ill quote him here:
And thats perfectly fine. We told him it was probably a bad idea, and he, apparently, went for it anyways.
We always have the power to choose, no matter what the cost. But Id rather prefer a new player ask whether its a good idea, before he chooses. And that knowledge, usually can only come from someone more experienced. The thing is, the more expensive the choice, the more hesitant and careful the player. I want a player to ask whether its a good idea to fly a rorqual, or start a corporation before he does so, and risk losing his rorqual, or risk bringing down a bunch of new players with him into quitting. Isk is certainly an aspect that determines whether a new player goes for it or not, and Id want a new player to get the best experience in EVE.