Siege Green - Structure Updates Now Avaialble for Testing

Ah wait, THATs the reason why the timer in WH-space is even shorter and the absolutely essential second timer is removed?

:rofl:

I mean, instead of vague “problems” that may or may not exist, depending on the point of view, why not just be clear:

“We don’t want small corps to exist in WH space!”

It would explain the changes and the intentions behind it would be pretty clear.

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@CCP_Masterplan @Brisc_Rubal Thanks both. 2.5 is an improvement over 1.5 for WHs. May not be enough, but definitely going the right direction. Appreciate it.

Get a Fortizar. You can afford it.

What you describe would most definitely happen…

Though that’s already happening with a lack of a concrete answer

The fact of the matter is that without one, so much of the feedback is going to be scattershot and based on gut feeling, as it will require guess work to even give feedback on how well or if the proposed change can meet the goal or propose alternatives (however viable) that could better serve it and other goals at the time.

While proposing alternatives can fall within point 3, not all of them necessarily will. And at least with information available, there at least your probability of having feedback relevant to solving the issue or if there are problems unforeseen with proposed changes with regards to the goal raises above what random chance is likely to provide.

Sure, but the reality is large groups have far more human resources to carry on virtually any small operation – multiple FCs, 24/7 people active etc. CCP absolutely can balance on that premise–by being particularly careful not to make it harder for small groups to succeed in the game – don’t introduce mechanics, such as the one proposed here, that inherently favor larger groups.

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I don’t get why none of the smaller groups are recognizing that while this may make it harder to defend your structures, it’s going to make it easier to fight your opponents. The best defense is a good offense.

Why dont you get the goddamn point that a fortizar will

  • drains the financial resources of a small corp to a point where it is an all-or-nothing move? If that thing falls, the combined efforts of a YEAR are gone, members will probably quit the game over that loss.
  • the Fortizar alone lures 10x more attention to a lowclass wormhole, because it rewards any attacker a lot more, making it even more probable of getting attacked and destroyed by one of the big eviction groups that you cannot fight off anyway. The only way to get off their radar is looking as cheap and insignificant so they don’t bother.

It’s really not that hard to understand why no-one-with-a-brain even considers using a Fortizar as a small corp. Why can’t you see that?

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Not all smaller groups are necessarily interested in kicking over sandcastles compared to building and using them?

Last time I checked, it was a Sandbox, and one need not engage with every aspect of it and still have a valid gameplay style, making for some entities the offensive advantages associated with it only relevant as they relate to evaluating the defensive capabilities of the structure.

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Sorry, but when we see the amount of isk being generated in wormholes, the “drains the financial resources” argument falls flat. You’re just not being truthful. Sorry.

Your stuff is always going to be a target.

Yes, it’s a sandbox. This means that other people can do things to you, as well as you being able to do things to them. Owning a structure creates risk for a group. Period. If you don’t want that risk, there are ways around it, and they start without owning structures.

Nowhere in my sentiment did I outline that there shouldn’t be risk associated with structure ownership

You asked

I provided a response as to why (some) smaller groups may not recognize or it may not be relevant to them

Assuming Risk in placing a structure does not itself imply that an individual or group wishes to go and attack other structures.

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That’s a shame.

Why is it a shame?

Imaging buying a mansion, and then you live in one room in the basement. This game has so much to offer, and folks go out of their way to not play it, and demand that they be treated differently from everybody else. It’s a shame.

Or they’ve tried things out and found the parts of it they like the best?

I don’t see a particular demand to be treated differently from anyone else.

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Folks want their areas exempted from the citadel changes.

There may be some out there I guess, though I fail to see the relevance to the concept overall:

That a focus on defensive capabilities is almost, necessarily, going to be emphasized more to the groups with more to lose from the changes as they have the most invested in it.

And that not all of those groups are going to care much about the attacking portion thereof, except insofar as evaluating their own defense


For my part, I’m having trouble seeing what issue there is that this is attempting to address. I may very well be wrong in my evaluation and there may be aspects I don’t know about, I can only speak based on what I can guess and see, and what we had of the original Citadel releases and statements around them about what tradeoffs were stated to have been made relative to POSs

And am frustrated at a request for feedback, without knowing what I’m supposed to be able to give feedback on, as the changes in a vacuum I don’t like. We get told we don’t need to justify things to you, we need to justify such to CCP…but we don’t even know what CCP sees as a problem to fix to be able to build an argument around.

I respect what you’re doing in engaging Brisc, and trying to talk people through it, even with the…typical degree/qualities of feedback in a major change thread being here. Please understand though that, from the perspective of the average person on the forums: you’re working with far more information than we are, and are a player representative. You very well could be collating this information to bring to CCP behind closed doors, but we don’t know that one way or another.

lol sorry thats utter nonsense. What do you think a small corp of casuals makes in a lowclass wh? We have like 5-6 active people in here, most of them barely make 500M a WEEK. Even if they give 10% of that to the corp to fund joint projects, it would take an eternity to fund a fully equipped fortizar which probably won’t last long after placing it. Hint: Thats why M-structures exist, a place for the little guy to live in. Except you want to screw that over.

I get the feeling more and more that you have absolutely no clue what small-corp-life means.

And don’t even try to tell me I am untruthful. I have not told a single wrong in this topic.

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Right, right.

We should totally balance the way the game works on what is most convenient for a 5-6 person group of casual players living in a wormhole.

You are out of your mind, and the feeling of entitlement it takes to make this argument with a straight face is off the charts.