Siege Green - Structure Updates Now Avaialble for Testing

All of this stuff can happen now. Real life can always get in the way of the game, and there’s no way (or reason) for CCP to balance the game around all the what-ifs that can happen in somebody’s life. Again, highsec gets more time than anywhere else for their structures. If those guys don’t think they can defend their structures, they shouldn’t have them. This isn’t WHs or Nullsec where you have to have citadels to exist.

But right now, there’s a second timer. That in and of itself mitigates the ‘RL got in the way’ risks, and gives people the time to potentially get friends together to defend their structures. That’s one of the big reasons CCP gave for having a second timer. The idea was that you couldn’t get through the whole ‘Lost our home’ without at least 1 weekend.

Hell, it’s why you used to be able to set the day for your hull timer, so you could at least make sure your people would be able to get online.

But in the end, none of this discussion matters, because we can’t give good feedback about a proposed solution for a problem when we don’t know what the problem is. CCP still haven’t actually told us what problem they’re trying to fix beyond ‘a balanced place in the ecosystem’, how medium structures are unbalanced beyond ‘FCs complained on reddit’, or what a balanced spot even looks like.

And every day they can’t or won’t articulate what they actual problem they’re trying to solve is, the more this looks like ‘bloc FCs bitched and we want to make sure they tell their fleet members to be happy’-style flailing to quiet an increasingly disgruntled customer base.

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What do you think happens if they explain to you (beyond what was already explained) what the problem is? Here’s what happens: 1) People argue that whatever the problem is really isn’t a problem; 2) Each area of space then expounds on why the problem isn’t a problem in their space, but is somewhere else; 3) Everybody starts trying to redesign the game to solve the problem without knowing CCP’s resources or how difficult the their solution will be and 4) Everybody is still mad and still saying don’t change anything.

So maybe that’s why they’re not explaining what they already explained.

Ah wait, THATs the reason why the timer in WH-space is even shorter and the absolutely essential second timer is removed?

:rofl:

I mean, instead of vague “problems” that may or may not exist, depending on the point of view, why not just be clear:

“We don’t want small corps to exist in WH space!”

It would explain the changes and the intentions behind it would be pretty clear.

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@CCP_Masterplan @Brisc_Rubal Thanks both. 2.5 is an improvement over 1.5 for WHs. May not be enough, but definitely going the right direction. Appreciate it.

Get a Fortizar. You can afford it.

What you describe would most definitely happen…

Though that’s already happening with a lack of a concrete answer

The fact of the matter is that without one, so much of the feedback is going to be scattershot and based on gut feeling, as it will require guess work to even give feedback on how well or if the proposed change can meet the goal or propose alternatives (however viable) that could better serve it and other goals at the time.

While proposing alternatives can fall within point 3, not all of them necessarily will. And at least with information available, there at least your probability of having feedback relevant to solving the issue or if there are problems unforeseen with proposed changes with regards to the goal raises above what random chance is likely to provide.

Sure, but the reality is large groups have far more human resources to carry on virtually any small operation – multiple FCs, 24/7 people active etc. CCP absolutely can balance on that premise–by being particularly careful not to make it harder for small groups to succeed in the game – don’t introduce mechanics, such as the one proposed here, that inherently favor larger groups.

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I don’t get why none of the smaller groups are recognizing that while this may make it harder to defend your structures, it’s going to make it easier to fight your opponents. The best defense is a good offense.

Why dont you get the goddamn point that a fortizar will

  • drains the financial resources of a small corp to a point where it is an all-or-nothing move? If that thing falls, the combined efforts of a YEAR are gone, members will probably quit the game over that loss.
  • the Fortizar alone lures 10x more attention to a lowclass wormhole, because it rewards any attacker a lot more, making it even more probable of getting attacked and destroyed by one of the big eviction groups that you cannot fight off anyway. The only way to get off their radar is looking as cheap and insignificant so they don’t bother.

It’s really not that hard to understand why no-one-with-a-brain even considers using a Fortizar as a small corp. Why can’t you see that?

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Not all smaller groups are necessarily interested in kicking over sandcastles compared to building and using them?

Last time I checked, it was a Sandbox, and one need not engage with every aspect of it and still have a valid gameplay style, making for some entities the offensive advantages associated with it only relevant as they relate to evaluating the defensive capabilities of the structure.

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Sorry, but when we see the amount of isk being generated in wormholes, the “drains the financial resources” argument falls flat. You’re just not being truthful. Sorry.

Your stuff is always going to be a target.

Yes, it’s a sandbox. This means that other people can do things to you, as well as you being able to do things to them. Owning a structure creates risk for a group. Period. If you don’t want that risk, there are ways around it, and they start without owning structures.

Nowhere in my sentiment did I outline that there shouldn’t be risk associated with structure ownership

You asked

I provided a response as to why (some) smaller groups may not recognize or it may not be relevant to them

Assuming Risk in placing a structure does not itself imply that an individual or group wishes to go and attack other structures.

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That’s a shame.

Why is it a shame?

Imaging buying a mansion, and then you live in one room in the basement. This game has so much to offer, and folks go out of their way to not play it, and demand that they be treated differently from everybody else. It’s a shame.

Or they’ve tried things out and found the parts of it they like the best?

I don’t see a particular demand to be treated differently from anyone else.

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Folks want their areas exempted from the citadel changes.