Hello CCP Aurora.
While I understand these changes to improve Citadel mechanics are necessary. It is not a fun gameplay currently for either side (attacker/defender) to contest a citadel.
However these changes will most likely mean certainty of eviction for small groups of 5-10 friends. Simply because 1.5days timer in WH space is just too low. Imagine wanting to take a weekend off EVE. You go camping Friday night, you get back on Sunday evening, and boom. You structures are gone. Where is the fun mechanic in that?
Why not do something truly impressive and make there be actual gameplay for the attacker/defender. For example, as attacker you can “hack” the astrahus to reduce the reinforcement timer to a certain degree. And as a defender, you can counter-hack to stop them or increase the timer.
And ofcourse you can shoot the hacking ship, or you have to support it as attacker with logistics. It just opens new gameplay mechanics and some actual active play necessary to put structure down.
For example, there are individuals in HS who will take 2-3 Leshaks, declare war on small group, and just AFK bash their structure while remote reping each other. This would make 1-man evictions of WH groups piece of cake.
Make it actually interesting gameplay to destroy the structure. Add more types of game mechanic to actually destroy the structure. Combine different things you must do (minigames) in order to reduce the DPS of the structure, instead of pure nerf to all the modules.
Make it so that the structure has teeth, but that the attacker can employ specialized ships to remove some of the structures ability to defend.
You can even make it super interesting by making small ship ammo inefective against strucures. Because simply put, a 200mm autocannon should not be able to really do anything to such a big structure.
- You can add special type of ammo/gun to dreads to shoot through the damage cap.
- You can make an actual siege mechanic, where you have to bring specialized siege equipment with support (a trebuchet) to actually take down the structure
- You can make it like an actual castle siege (but way faster) that you have to prevent resupply of the station. And when it is attacked it will consume more fuel or something, so the more you attack it, the more fuel it burns through actually forcing the ressuply to happen.
Just anything to make it actually fun gameplay for both sides.
The changes proposed by you, CCP, are simply the easy way out. Just play with the numbers, again DPS/buffer/timers, but that is not fun. It will never be fun. Simply warping and pressing F1 is not fun. Add more layers to it, more niche where you can have it fun. Ideally with high skill ceiling on the attacker (not skill point, but player skill, like bomb runs). With high reward if done right.
Please.
EDIT:
some things that actually are interesting after we had back and forth on discord:
Lets imagine if they put the structure defenses back - the PDCS and so on, so that the structure could actually defend itself. But there would be blind spots where you could get in with covops and could hack some targeting computers or whatever to disable for 15 minutes some of the guns.
But it would be difficult to do
Or just brainstorm with group of smaller children - 8-13yr (no offense intended), they have very active and vivid imagination, so just ask them how they imagine space battle over a huge station. I bet they could come up with insane new mechanic that would be very fun to play. Us adults often don’t even thing about them!