@Brisc_Rubal @CCP_Aurora
This has gone off the rails some what, but I have tried it out and have some actual feedback.
This testing was only done on medium structures.
My main feedback from testing is that, the shield increase would need to be increased further to compensate for the lack of damage cap now.
A single dreadnaught, the goal ship for the siege update can reinforce a Raitaru in 3 cycles (14 minutes) and an Astrahaus in 5 (22 minutes). This is obviously dependant on the fits and tactics.
[This bit is math only not tested
A cruise phoenix will take 30 minutes and 45 minutes for a Raitaru and Astrahaus respectively.
A zirnitra will take 5 minutes and 7 minutes for a Raitaru and Astrahaus respectively.]
The total amount of damage required to reinforce a structure in 5 minutes is 38,400 dps for a Raitaru and 57,600 for an Astrahaus.
With the changes to the single armour/hull timer and the reduction in hull, a Raitaru takes 24 minutes to kill, an Astrahaus 36 minutes.
For clearing out structure spam, this is a blessing because you can chew through dozens in one weekend.
But for structures being used and lived in, even by all by the largest of groups, the changes appear over tuned.
The reduction in reinforce time for the shield is nice, but I think the increase in shield should be made higher to compensate, currently we haven’t gotten to the level of a small pos tower without any hardening arrays fit. A small pos is 7% of the investment of an Astrahaus and its core.
The removal of the hull timer and the reduction in hull, combined with the very short reinforcement time, one of those have to go, having only 1 day to prepare and then only 24 minutes to lose a structure. Even with defenders that won’t be likely.
As i said earlier, if your intention is for small and medium groups to be forced into NPC stations, then the npc stations need to be adjusted to compensate. The amount of bonus and benefit from structures mean without one you are at a massive disadvantage. I am currently living in pochven, my industry makes profits, people living 2 jumps away using NPC stations, cant even build the stuff I am because it is a net loss. Refining amounts, instant clone switching, free repairs, teather, and just having a place to live.
The only reason more of these aren’t killed all time, is the inconvenience, which sucks but in eve stuff dies for giggles of the bigger fish, but how much more can the smaller groups get stamped on, update after update pushes more and more people into the biggest of the big.
Please, go back to the drawing board, there are solutions above to help the prevailing issues with structures without forcing people who don’t have 24 hour coverage with a minimum of 200 to be forced back into npc stations.
Link anchoring rights to an Ihub strategic upgrade,
A unique core, 1 per corp that gives the extra timer back (exploitable though)
Specialised equipment for caps to siege though damage cap (Keep highsec safer at least)
A new weak structure, 1 per system, extra long anchor time, must be destroyed before other structures can be attacked - could have 1 timer of its own, and does not stop shield reinforcement, but gives an advanced warning.
Hell even if we can do away with the super short reinforcement timer, meaning if you need friends or evac you actually have time to do it, and smaller groups don’t need to worry about having just 1 day off.