The man carried ten staffs on his back, but seven of them fell away from him. The three that remained became my swords. Death came for the Empress and the Tower fell. Molok was invited in, but the Queen of Coins sits atop the World.
Temperance has turned away, as did Justice. The Fool looks to the Stars for hope.
Soon. The time is not yet here.
The sand does not care whether rain, or tears, or blood falls upon it; the sand devours them all the same. Our now-nameless home, bound in chains as we. Thy time will come.
The only bit that seems clear is the “queen of coins” as a reference to Empress Cadiz and her great wealth.
Everything else could mean a bunch of things.
The 7 staffs that fell could mean the seven Minmatar tribes. But it could mean something else. The three staffs that became swords could mean the Amarr, Ni-kunni, and Khanid. Or not.
Death came for the Empress right enough. But what tower ?
Molok being invited could refer to the choices of champions for the Succession. Or it might mean king Khanid himself.
‘Could mean’? C’mon, Val. The whole thing’s stupidly obvious.
Yes, the 10 are the major ‘bloodlines’ in the Empire prior to the Rebellion. Then the seven tribes rebel (we’ll ignore the fact that the Nefantar and Starkmanir initially remained for one reason or another, since she does), and ‘the three’ remain. Death comes for the Empress, duh, and her ‘tower’, her strong bulwark, her titan blew up. edeity’s in the Trials, but Kittens wins.
Then dire nonsense about the moral failings of the Empire since, and common subjects looking to the skies (as always, and possibly now adding capsuleers to the eternal list of 'things in the heavens we seek guidance from).
From there, more dire nonsense in the form of vaguaries that are broad enough to be applicable in any time and place humanity has ever known.
Clearly, Pythia is being… Pithy. It’s a pity, though. If she’d managed to be Pithi, she might be worth something in Jita.
The number seven is generally considered to be lucky. There seems to be references to such a thing in almost every culture in New Eden.
Seven is also the times that one must riffle-shuffle a deck of cards to achieve near-true randomness in card position. From there, the diminishing returns make each additional riffle-shuffle near-useless.