Thanks Miner for the great reply.
I guess several parts for my response:
First the main goal of the post was to suggest a reduction in the repetitive nature of submitting jobs (given an example of filling an individual build queue N times). Given that there are other similar QOL features (such as the “deliver all” GUI feature), I felt that it would be reasonable to explore other similar approaches throughout other parts of industry. From my perspective, the creation of a “build lots” button (which would utilize up to the maximum available industry slots in a given instance) would be reasonable. The justification is that the majority of industry time (from my experience) is spent researching product strategies and the execution is typically pretty shallow anyways (apart from hauling) and somewhat click-heavy (especially considering bulk builds).
On the second point, I’ve definitely kicked around that thought myself. That is, the ability to pre-allocate build slots to the corporation. This would improve QOL from the perspective of not having to log on to many different alts in order to execute simple build orders. I think the QOL for such an idea would be quite beneficial whilst the impact on the economy wouldn’t be dramatic (given that the items will get built regardless). I think from a game development standpoint, reducing mindless clicking and building deeper interactions in the process should hopefully be there vision for the future.
Also, I’m not advocating queuing up massive amounts of builds (in order to get around short build times for t2 bpc’s as an example). That, I would imagine, might cause some difference in the supply of certain short time frame build bpc’s (such as t2 light drones).
Cheers and I appreciate the comments!