I understand that alot of players will hate this idea because it is what makes eve online different. Would also require re-balancing alot of the game,
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Thermal, Kinetic, Explosive, EM damage turns into just one damage type. Not four (4). Just one.
Energy turret, Projectile Turret, and Hybrid turret turn into just one turret type. Not three (3). Just one.
Missiles stay.
Result:
One damage type instead of Four
Two turret types: Missile, and non-missile
Drones will stay.
Benefit:
Game simple
Turret go pew pew
NPC go boom
Only two turret type, not four
Only one damage type, not four
Yay
Focus on shoot turret and pew pew
Game simple
Game fun
What is you justification for suggesting such a major overhaul? How would you reballance every ship in the game for this new 2 Weapon Systems basis? Well, maybe other that it being too complex for you to understand?
You want to be an F1 Monkey then you can just move out to null.
Those two rarely go together.
I for one do not think having multiple damage types makes the game too complex, nor is it (or should be) simple. If it was made too simple as you’d suggest the game would not be fun for a lot of players by killing off any form of tactics/doctrines as there’d only be one (or two) ways to ever fit a ship.
There’s a huge difference between simplification/streamlining and taking away almost all meaningful weapon and ship choices. Eve is famous for being deep and having a pretty steep learning curve but, what you’re proposing would remove far too much, require fundamentally changing everything in the game’s ecosystem and for no real good reason.