Since market fees are robbing us blind, how do you sell stuff?

yeah, because it isnt working anymore, with all its basic functionality taken away for the sake of … people who interpret some intellectual ■■■■ into it, or more likely, added revenue for CCPs owners!

“it isn’t working anymore”
“all its basic functionality taken away”

Are you even playing the same game? Market’s fine from what I see.
Stop overexaggerating and realize that you were garbage at market pvp.

Here’s the devblog. I’d tell you to read it but I’m not sure if you’re able to do that.

you are obviously the one who cannot read here, my previous post for example.

You misspelled it.

For the sake of people with the skill to identify the correct product to manufacture, the correct location to sell it, and the correct price to sell it at, and to do so on the first attempt instead of having to react to other players. These people are doing just fine. The only people losing are people like you, the ones who have no skill besides obsessive 0.01 ISK adjustments and no idea how to choose a product or market besides building random stuff and dumping it on the market in Jita.

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I call bs. Thanks for your input tho.
I read this nonsense since I play this game for over 12 years, yet as someone who builds a lot and has his base at a place (especially with all the roadblocks and gankers CCP puts in your logistics way), selling anywhere else other than jita or even becoming a nomad is not a realistic option, so pls stop this.
Keep the myths of uber-skilled producers who know exactly what to build (months in beforehand) and where to sell to yourself or Todaki local, maybe someone in there will fall for it.

Yes, I know that you do. That’s why you’re failing and smarter industry players are succeeding.

selling anywhere else other than jita or even becoming a nomad is not a realistic option

IOW, “I REFUSE TO ADAPT TO HOW THE GAME WORKS EVEN IF I FAIL CONSTANTLY”.

Your refusal to accept how the game works now and use the effective strategies is not CCP’s problem. You are free to insist that you will only operate out of one location and only sell in Jita, but clearly that plan isn’t working for you and there is no reason to believe that this will change. So either accept that you will make less ISK because of your refusal to adapt or STFU and ragequit.

Plays the game for 12 years but the only thing he knows how to do is update his market orders every 5 minutes. Now that he’s getting hit with fees, that 12 years of experience has suddenly disappeared and he’s turned into a forum whiner crying about how the market is dead.

What a disappointment.

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yeah I’m not willing to accept chore tasks to be even more chore than they already are and sink even more time into them, so will probably quit industry and make room for other more smart producers, I wasn’t active much anyway recently. So will resort to more braindead and less risky activities of ISK-making than hauling tens of billions of ISK worth of stuff through empire to eventually lose it to gankers.

And when it happens, I’m sure you’ll be right back here crying about that too.

Ok. That is an entirely rational response to lacking the skill to survive in a game that is no longer about menial grinding of 0.01 ISK adjustments. More skilled industry players will be glad to see you exit the market.

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yeah gl with that.

If T2 modules aren’t selling well…why continue to build them? Dry up the market or move to building something else that will give you more profit. Or move your product to another region if it will sell better there.

If they aren’t worth enough that you would be able to profit, you can build something else that has better margins.

Like many, I have spreadsheets with my costs of production and the profit I will make on each item.
So it the profit is not what I would expect, I don’t even put a sell order and wait patiently gfot the prices to raise while I produce something else with a better profit.

And If I put a sell order, I usually use a 30 days duration. If the profit is really big, I might relist it a few times during the month if needed. If the profit is average, I just don’t relist. If you are patient, most items will sell anyway.

When I approach the 30 days deadline, I check if the relist and the stock remaining will be better than letting the order die, or not.

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There’s always multiple reasons for everything, you just have to find them.

Propaganda works by making up reasons based on positively perceived effects of a change.
This applies to real world politics just as much as it does for CCP, EVE and likely all the other developers.

How do you define efficient here? In terms of isk velocity?
Why would that be efficient when the global state of the economy is undesired?

Is a slower economy less efficient than a faster one?
Who defined that anyway? Capitalists?

The point of the change was to slow down the economy.
I know that, because that’s what it did first and foremost.

I guess an explanation helps.

CCP just gave us a bunch of reasons reflecting other things that also change, like getting rid of the 0.01 isk thing. They’ve also sprinkled the famous “because botting” in, which is an equivalent to “we’re thinking of the children”.

Whenever CCP presents a change and explains it, people use their words and work from there. What people should be doing is looking at what changes are being caused and work from there instead, regardless of the explanations/reasonings CCP is giving. That’s the only way one can actually stay objective and get a good grasp of their intentions which are reflected in the sum of the changes’ effects on reality.

Think of it like this: Reasons are what we’re being told to make us understand and accept something. You don’t get to hear reasons which don’t try to make you understand and accept, despite them being the truth, like “We’re putting this in to get rid of farmers.” Remember the first HalloWeen “Trick or Treat” event? That was the first PvP event in … I don’t even know! … and PvP related changes just kept on rolling in. They never said “We’re doing this, because we’re shifting the demographic again.”, because that would have made a lot of carebears instaquit.

Just like the last time they didn’t want a lot of people to just instaquit.

CrimeWatch 2.0! I’ll never grow tired of this. They lied through their teeth with that one and the people just ate it. They told us about how
complicated it is and how they’re going to simplify it. No word about the desired changes in player behaviour. Remember the protection button? Does it prevent new players from making mistakes? Yes, in one perspective. In another perspective, where the change carries far more weight, it tells new players that there is a “good, safe and lawful” way of playing, because that’s the carebear’s way and minimizing the odds of someone discovering the awesome PvP world highsec has to offer was paramount.

The protection button is a psychological deterrent, meant to keep new players from exploring certain aspects outside of a “behavioural norm”.

A “behavioural norm”, which you have to actively opt-out of (set the button to red) to play differently. As soon as you “break out of that norm”,
you’ll be faced with - for new players especially - pretty harsh consequences, further underlining how bad it is to walk that path. Suspect state is no joke for a new player. It’s pretty much equivalent to GCC, because all they can do is staying docked, otherwise someone’s going to blow them up. The protection button, combined with the Suspect state, are psychological deterrents first and foremost!

“Oh, what is this. It’s set to green. Let’s see. Ah, this protects me from doing something stupid!”
“Oh wow, I want to take from this wreck but it doesn’t let me. Can I change that? Oh, I better not change it. The description says it’s dangerous. Well, better not touch it!”
“Oh ■■■■, everyone keeps shooting me because I took from that wreck. Better set the button back to green!”

It’s meant for carebears and to prevent non-carebears from discovering the interesting sides of the game. It also helped creating the illusion of zones, because the button doesn’t really matter much in lowsec and none at all in nullsec and jspace.

Players just happily ate up the reasoning: “It’s there to prevent players from making mistakes.” … with these mistakes being things that were fine for over a ■■■■■■■ decade! They’ve even came up with the “the playerbase is growing older” ■■■■■■■■, ignoring that CrimeWatch 2.0 griefed out a lot of older players. Of course it was partly true, but they’ve never mentioned how many people CrimeWatch 2.0 actually griefed away … and it was plenty!
These guys didn’t quit because they grew older and had lifes, they quit because CCP shat onto their faces after making the game grow for over a decade.

The same thing, just in reverse, we see happening now.
CCP pleasing PvPers, instead of carebears.

Btw, did you ever notice that CCP never really told us what they’ve learned about the BlackOut and Chaos Era? Did you notice that the Chaos Era actually ended when the BlackOut ended and then they just rarely sprinkled the term in when it seemed appropriate? When the BlackOut ended, all we ever got to hear was that CCP learned a lot about the Chaos Era. An Era which lasted a few months in actuality, but that part is being swept under the rug.

Why? Because “Chaos Era” was a ruse.

Imagine they had told the truth:

“BlackOut is there to see how bad the situation in nullsec really is in regards to farmers and botters. It’s there to see what happens on the PvP side of things when we do this. It’s there to make the first steps changing this game back towards being a proper PvP-game, not a wealth simulator.”

BlackOut was the antipode of CrimeWatch 2.0.

The “ABANDONED” state of citadels is another great example. They could have easily left asset safety intact, but that’s not what they did. Instead they pleased a certain type of players with this change. Don’t believe it? Then why is there no asset safety? As incentive to get people to shoot them and the ones shooting them are people like you and me … but not farmers!

Imagine CCP had told the truth about this: “Abandoned structures are being implemented to please the PvP crowd of the game. ■■■■ all of those guys who just build structures, stop playing and then letting them rot in space, not caring at all. We don’t want them here anymore.”

The Halloween “Trick or Treat” event? A PvP-crowd pleaser!
“Rapid Fire”? Same!
And so on!

To CCP we’re all just easily controllable sheep …
… and I can’t blame them for that …
… because it’s true.

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exactly.
Its not about 0.01iskers and definitely not about smart market players but ppl eat this bs and don’t question it at all - these market fees are just a huge isk sink that they introduced to take out ISK from our pockets.

*sighs*

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as many other posters already answered, many of us appreciate the changes in market. Keep on whining and blaming CCP instead of trying to adapt and draw benefit from it. Keep on insulting the people who answer to you.
“stupid”
"idiotic changes…Punishing active players…in favor of people who were crying for a change so they could sell their ■■■■ afk
“for the sake of … people who interpret some intellectual ■■■■ into it”
“I call bs”
“didn’t I tell you to fck off?”
“ppl eat this bs”

once again, man, if you cannot discuss in a constructive way, then why come to a forum?
If you talked like that in real life to another guy, you would either be fired (at work), or be punched in the face (in a bar). What makes you think that being on a forum allows you to be totally disrespectful toward other posters who disagree with you?

You wanna quit? good riddance then. No i don’t want your stuff.