Since you’re going to work on Wormholes, please, you need to balance the loot from the anomalies.
Anomalies with no enemies give more loot than anomalies with enemies and combat. Fighting sleepers to get the cans requires not only combat, but also having data or archaeological modules not to mention the time spent exposed in combat inside a full-PVP environment. These places cannot pay less than a no-combat anomaly that can be farmed with a cheap, simple ship. This is extremely unbalanced, and I actually quit the game once because of this.
I had dreamed of fighting sleepers in dangerous wormhole anomalies. I was really frustrated, after investing so much time, to find out that after all that effort, the cans only had bird poop inside.
The real loot is the blue loot. And yes, all bird poop, unless you get a talocan spawn. Running these in a Stratios is a lot of fun in the c5 systems.
But I do agree that these cans should have more wormhole exclusive loot. Even if its just skiner stuff or bits of blue loot and gas. These cans should have a better chance at more value.
Well, I get what you are trying to say, but don’t forget that the Sleepers you fight to “get the cans” are of very good value tho. So the entire site does indeed pay quite good.
You are right with the part that the hacking itself isn’t worth anyones time tho, the loot tables for the Data Sites are crap for more than a decade and the relic sites also did go down significantly in value. Mostly only the Talocan Wrecks are hacked, the rest is often ignored. They shouldn’t buff it too much imho, but at least to a degree that hacking 20 cans is worth the effort.
~Well, I get what you are trying to say, but don’t forget that the Sleepers you fight to “get the cans” are of very good value tho. So the entire site does indeed pay quite good.~
Actually not… The ships give around 10M and the scraps less than 5M… and you have to spend bullets of turrents and repair and buy new drones…
My friend is hacking ruined sites right now, he just got 100M easy in one WH… more than 15M each anomaly, less than 5 minutes each…
To take out a forgotten perimeter I have to fight for 20 minutes, not counting, savage the mess, and also open cans, that just worth nothing…
sounds like you where in a c1, the easiest and lowest paying WH site. They are crap isk.
If you go up the difficulty more the pay will far outstrip youfriend though. A c6 Forgotten site is about 750-1bill per site including drifter and salvage, + some cans to hack afterwards
well, you can do them in a dirt-cheap Assaultfrig if you know what you are doing, so how much more should they pay? You can literally farm back your ship in less than an hour.
@topic: what they should do is add sleeper-tech related items to the loot of sleeper site Data-Cans and Relic-Cans:
Sleeper Cryo Batteries
Sleeper Data Crystals
Sleeper Data Interface Protocol
Sleeper Foundation Block
Sleeper Heat Nullifying Coil
Sleeper Hyperbooster
Sleeper Manuscripts
Sleeper Micro Circuits
Sleeper Nanite Cluster
Sleeper Profound Research Notes
Sleeper Protocol Subverter
Sleeper Reintegration Control
Sleeper Split Cables
Sleeper Technical Schematics
Sleeper Thermal Regulator
Sleeper Virtual Energizer
Today they are only used to produce some rarely used storyline items, but they could be added to the production process of sleeper-related technology items like Reactive Hardeners, Assault Damage Controls, Ancillary Modules, Polarized Modules… and whatever CCP wants to have lore-wise originated from sleeper technology.
Would probably lead to those modules getting a bit more expensive, while the storyline items would get cheaper (which isn’t a big problem imho, since they have barely any use, rare exceptions…).
This would add some base value to the hacking sites in JSpace and droprates can be adapted after watching a few months how the market price settles and how that fits with the targeted item- and site values (based on WH class).
Almost like C1s and C2s are for people to learn what to do in wormholes, where people can run content in ships that don’t take a lot of skill or isk to complete the content.
“C1 and C2 are for people who are learning”… have you ever actually considered how long it takes in terms of skills to solo a C1 or C2?
I’ll tell you: more than one year.
Anyone with over a year in the game cannot be considered a newbie.
Oh right! For you, who were apparently born playing this game over 50 years ago, one year might be nothing — but understand this: YOU are the abnormal one.
And then there’s: “You can solo a C6”…
Sure, I can — but then I might as well become a YouTuber and live off streaming, because that would mean I know this game like hell and I’m already a professional.
I just ran a Forgotten site solo here in a C2. My shield almost didn’t hold with a Hurricane Fleet Issue, command burst, and shield pushed to the limit.
Net result: 28 million ISK, counting salvage and everything.
If I had hit a Ruined site instead, I would’ve made 25 million ISK and wouldn’t have fired a single shot.
Depends on how much he actually has learned - and I don’t mean ingame skill points.
There are people in this game for 5 years and they are bloodfy newbs.
It’s because the sheer amount of stuff to know in this game is like a 100 times higher than in other games.
See. Thats one example. You probably think a Hurricane Fleet Issue is such a strong ship because it has large numbers in it’s attribute stats. But you entirely miss the point that it isn’t a good ship for what you are trying to do with it.
With some good advice, someone could run C2 in a cheaper ship after a month or two in the game, not a year.
These are harder to find, less easily to repeat and their loot is random. You definitely won’t find a guaranteed 25M in every ruined site.