Here are a list of features that will be on the Singularity server that we’d love some feedback on
Military Campaigns
Military Campaigns are limited-time content that any capsuleer can participate, regardless of their birth empire or their enlistment status.
- Some objectives that require PvP engagement do require enlistment with the specific empire militia in FW.
- Each campaign has a set number of objectives with new objectives revealed over time
- Objectives only expire at the end of the campaign itself or if they reach full participation and are fulfilled
- A campaign is successful once a number of objectives have been completed (less than the set number mentioned above)
- Objectives provide the contributing capsuleer with the following rewards:
- ISK
- LP
- PvP objectives will give out that empire’s faction militia LP
- PvE objectives will give out that empire’s navy LP
- Standings gains
- There are no derived standings loss, only a direct gain to that specific empire’s faction
- Some objective rewards will require a minimum amount of contribution
- Read the objective description carefully to make sure you’ll be able to contribute
Limited time FW plexes
FW Complex site for Battlecruisers and smaller
- Moderate NVY-3
- A new 3 person complex which spawns exclusively in frontlines. This site has a very large amount of victory points, but has a slower respawn time.
- Allows Navy Battlecruisers and below to enter. The first ‘Moderate’ Sized plex.
- Contains a effect inside the capture point room which improves the skill level bonuses per level of all Battlecruiser hulls, if you have Battlecruiser Level V, it functionally gives you Battlecruiser level VI!
FW Complex for T3 Destroyers and smaller with wild effects
- Contested Field Research Facility
- A new 10 person complex which spawns exclusively in frontlines. This site has a unique twist where there will be random effects applied to all players inside. There are 20 effects total, of which 3 will be applied.
FW Complex for Interceptors
- Small Interceptor -1
- A new complex which spawns exclusively in Command Operations systems. This site only allows Interceptors to enter.
FW Complex for Tech 1 Frigates
- Scout BSC-1
- A new 1 person complex which spawns exclusively in frontlines
- Allows Tech 1 attack and combat frigates to enter
- 5 minute capture timer instead of 10 minutes, with a faster respawn
- NPCs guarding the complex spawn more often and are far more likely to have warp disruptors.
Limited Time Mining Anomalies
- New mining anomalies can be found in each factions highsec Bulwark systems.
- Amarr Bulwark - Imperial Raspite Reserve
- Caldari Bulwark - State Polycrase Reserve
- Gallente Bulwark - Federal Moissanite Reserve
- Minmatar Bulwark - Republic Kangite Reserve
Limited Time Hacking Sites
- New hacking sites will start appearing in Bulwark systems belonging to the enemy faction, based on the data sites from the Shadow War campaign.
- Amarr Bulwark - Republic Intelligence Exfil
- Caldari Bulwark - Federal Intelligence Exfil
- Gallente Bulwark - State Intelligence Exfil
- Minmatar Bulwark - Imperial Intelligence Exfil
Updates to Battlefields
- The resistances of all NPCs in battlefields has been set to the typical omni-resist profiles found by FW NPCs in other complexes
- Rebalanced the payout structure of battlefield sites to help combat seagulling.
- LP Payout has been reduced from 150,000 LP to 50,000 LP
- The removed LP value of rewards has been placed inside NPC haulers which will now spawn on the control points as each faction progresses the site.
- Hauler wrecks have a 5km warp disruption radius around them which prevents warping, making them dangerous to ninja loot for seagulls.