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ā¦such as?
Discounted exotic dancers for hire?
Anyway, I like the idea of a smaller size stations (and structures, give us small upwell structures too!).
And I also like the concept of special secret stations, although Iām not yet sure what their gameplay is supposed to be. Discount items? Structures which are a hassle to get to as you cannot simply warp to them from the overview? Extra missions?
You already have npc stations in missions but you canāt interact with them because they are not allowed to be permanent (or theyāll spam). And if they arenāt permanent how does the game handle someone who has left their stuff there or is docked there? And you canāt have super secret structures that cannot be found because theyāll be too safe.
Ask Serpentis organization about it. Youāll get stuff you want (or some bullets in your hull)
Secret stations kinda sound like a COSMOS agents system. I would certainly not want them to integrate such stations into the existing system.
With whatever new authoring work devs are putting into potential future missions and agent design, this might be a way to quarantine and depreciate these ancient systems.
[quote=āDaichi_Yamato, post:2, topic:326450, full:trueā]
[quote=āKhannea_Sun-Tzu, post:1, topic:326450ā]
These stations might offer unique/exotic services and/or products.
[/quote] ā¦such as? [/quote]
Anything that enriches the game, narrative wise. I can think of hundreds of possibilities on the back of a napkin.
Not everything in the game should be about āgeejm bellunsā. World building should become a significantly more important feature of the game.
All moot if you canāt describe a single one.
āSecretā stations actually sound like a really interesting idea, and Iād love to see them somehow, if ever possible - for instance, the Angel Cartel has a full-blown old Jove station in Heaven somewhere, itās a known asset and has even appeared sneakily in a CDIA video, and even has an ingame database entry as an actual station (using the same model as the Jove stations in the inaccessible systems M-FDTD and HD3-JK), but cannot be seen or found ingame itself. That, or something like āMithraās Gateā, or the secret Minmatar Eldersā/Thukker installations out in the Great Wildlands, or all sorts of other things, could lend some interesting flavor to remote areas of space - and make exploration a bit more fun too, especially if some things moved around, etc.
Once youāre able to find those stations they will lose all of the intrigue around them.
You are a bitter human being.
Worm holes used to be intriguing too.
But weāve all been there done that.
Non-player made items? Bought using ISK or some other currency? Because there is no actual economy or market in that case if Iām understanding you correctly.
How are ISK prices set without player agency?
If itās a special currency like loyalty points, how does one go about acquiring those points?
Can you give an example of an unique/exotic service and/or product?
Secret stations already exist, but obviously you havenāt found any of them.
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