I’m assuming you’re AFK but I am genuinely curious about hearing your thoughts on the matter.
you mention about bribing the owners however its likely people will just ignore you.
before continuing + would like to say for clarification for people reading that i have been and am using the term station to also include structures.
but circling to balance.
you’d naturally want to prevent excessive spamming of hacking stations but have it as a fun thing to do, hacking an entire stations.
the current pitch is to make a series of implants which effect different aspects of the station, different service modules and such.
such a specialised series of implants will have to be faction level
each implant will also have to be quite expensive
each implant will require the skill cybernetics to be at level 5 (meaning this is omega only at this point)
you can then link each implant to a different level of hacking skill probably 3, 4 & 5 each level will then have different abilities (this can be further expanded on) and ultimately would have to be done this way.
so much like how a ships might require multiple skills at certain levels, it would work the same in this case for these implants
alternatively due to the high nature and complexity of hacking a station, you could possibly have an advanced hacking skill which would be used to hack stations, stargates and all the other fun things which people would like to see and link the skills required to that skill but you’re basically doing the same thing
(considering skills allow you to improve statistical chances, improved virus ratings, improved rates of fire or DPS, mining yields as well as unlocking new items to use, which expands your abilities in game)
hacking a station would then be a criminal act in high sec, working along the lines of can flipping mechanics, you want to give people responding the chance to come and fight you.
a failed hack would cause feed back into your ship, dealing damage to your ship. which becomes incrementally larger making the more you hack and fail, the higher your chance of being blown up by the structure’s feed back
I could see fighters from structures being launched automatically after a failed hack, however not every station has that, so you’d need to change the lore so that upwell has changed their structures and given every upwell structure an “anti capsuleer countermeasure system” (ACCS)
similar to how ship changes come in suddenly you need a massive level more of materials like with recent capital ship changes, but perhaps that’s too far, less is more.