Skiff Nerf

skiff received no nerfs.

I fit The nanofiber things on my miner alts retriever lows so my align time is about 9. Something seconds, which coupled with dscan, align and local is plenty of time to gtfo. Don’t really need ehp. I also have a shield hardner in the mids and a shield extender but might swap it for a shield booster, i Don’t know.

The higgs anchor is just too slow.

The skiff received a negative change to its mass and agility which in turn is a nerf. Along with the removal of a mid slot. Besides that you are correct

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Would you just shut uuuuppppp already. Who cares if the Skiff got some minor nerfs? It’s the strongest and tankiest of the barges. Just stop whining already, jesus.

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All I know is I still prefer my skiff to the others.

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Im sorry are you racing your skiff or using it to haul long distances? Or are you using it as intended to mine ore in belts/anoms and tanking it properly?

Or I am guessing mining 3 jumps from Jita in Caldari space and stamping feet over “unfair gankers” can now catch me while the rest of us mine without incident in remote areas.

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The bad news is that while I thought that the most prolific miner ganker had nine accounts, they do in fact have 14 accounts. So to be able to compete against this player I need to be able to tank 14 Catalyst in an 0.5 system. Only the Orca can do that.

I understand that CCP cannot balance ships based on the number of accounts, but this is also a decision driver in regards to what ship you use.

Perhaps the best ship to mine in certain areas of hisec space is a Venture and a blank clone based on being cheap and no issue to be ganked. Still most of my mining will be in nullsec, so whatever…

The speed nerf to the skiff is pretty bad, makes it truly painful to use.

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To ignore that player’s solo multibox playstyle you need an Orca. To compete you need much less than that, you only need to pay attention.

For competition, all you need is to outplay the other. What you’re looking for is enough EHP that you can pretend the other player isn’t there at all.

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I admit to that definition of wanting enough EHP to counter that players fleet of cheap T1 ships. Even though I will be accused of wanting to ISK tank.

And don’t forget that the Skiff now handles like a brick, I doubt that I could get out or pull enough range even to negate their damage.

The Skiff was my go to ship, I was always watching local when mining too, just to make that clear, so your dig went way past my left ear.

at least you can use your orca to mine for tons of profits with safety though.

I have two, but I am not really a fan of them. I rather like the Prospect and Endurance, great ships for ninja mining. To be blunt the speed and alignment nerfs to the Skiff and Proc make zero sense to me.

Ah I see it differently. If we are talking about HS ganking your not going to get away and your best bet is to tank. I can’t say the same for LS and below. As there are other factors.

Same.

I don’t get why the Skiff and Procurer are supposed to be the slowest barge and exhumer now, and that the high yield versions now are the ones that are best at getting away.

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I mine in lowsec. I mine moons, asteroid anoms, and normal belts.
The skiff while losing the agility and gaining mass sucked and losing the mid-slot sucked even more, overall the EHP increased.

The agility was a nerf because it went from like 10 seconds to 20 seconds. Slower align is a nerf.
Mass increased which is also a nerf.
Losing a mid-slot is a nerf.
EHP increase is a buff

With the changes it is now better to just use a hulk or mackinaw cause while they are half as tanky, they are much better miners. The skiff/proc got hard shafted

All ships have an overall balancing number “stats roll”: some get more “points” into yield, others into orehold or EHP. Same for combat ships, some get more tank, others get more dps, again others are faster or smaller sig etc etc.

Their plan was to buff the non tanky ones and give overall better stats, but to not buff (and thus nerf) the Proc and Skiff they had to make choices: nerf them on yield or orehold? That wouldn’t really work as the overall idea of the update was increased mining so they had to come up with a nerf that a) doesn’t directly affect their mining but b) isn’t a meaningless nerf. How many options would they have for that?

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I did not see CCP say this anywhere though.

At first the nerf to procurer/skiff agility was just an oversight, an unintended consequence of doubled ship mass.

It’s often hard to tell what CCP intends to do with their ship changes because they never present the changes as:

We notice ship X has problem Y and try to improve that by doing Z

Instead, we get a much less detailed general

we’re changing some ships in the category of ship X

and a bunch of changes in different directions that can just as well be bugs and oversights so it’s always hard to tell the intention of the changes we see.

And for the agility changes of the barges and exhumers I don’t understand that intention.

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Only the Procurer and skiff got their mass increased, the others all decreased. That means it was a deliberate choice.

They didn’t increase it to counter bumping because if that was their intention they’d have done it for *all" and would certainly not have lowered it for the other miners. Which in turn means they deliberately made those two slower to align, because of their plans for them.

When they then made it align a bit faster later on is thus not an “oops we didn’t intend for it to align slower, we’re fixing that now” but rather “in hind sight perhaps it was a bit too much, let’s lower it a bit but still in line with the ideas we have”.

The idea of “if your survival is based on EHP then you’re not going to be agile” is generally a logical one. Fatties don’t dance.

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Another player pointed it out afterwards the difference.

It does not matter what space you are in, this type of alignment is just stupid. When I mine in hisec I do keep an eye on local and on D-scan, I also picked the belts to be able to warp out as in as far from the gates as I could, now there is no point in doing so. Ignoring them is not by choice…

So I want to emphasise It is not so much that I wanted to ignore the gankers as people incorrectly threw at me, but more importantly that CCP wants me to ignore the gankers, which is why I said that for me I have to look at the maximum number of characters that one player can throw at me in terms of ship choice.

It really is a bad decision, I hope they change this.

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When they double the EHP again this summer, the slower alignment isn’t going to matter anymore.