How else would I be able to send secrets?
So many folks forget the place a coin into the slot and play!
/lets expand the expert system for a larger experience.
/
One week I might like drones and the next week I might want blasters but the following week I might want them both.
I get this.
Heâs basically saying that enough talk about skilling might prompt CSM Candidates to take it on as an issue, and press for some change, which would cause ruxions on the forums, to be fair.

So many folks forget the place a coin into the slot and play!
/lets expand the expert system for a larger experience.
/
One week I might like drones and the next week I might want blasters but the following week I might want them both.
This not so much, itâs as if he put his forum login details in Chat GPT and walked away.
Some Capsuleers extract and inject their pilots all the time to perform various activities.

I strongly believe that an entire alien civilization that is millions years old would be unable to understand what a Frostpost is meant to express.
New Lore confirmedâŚ
The downfall of the second Jovian empire had nothing to do with the Jovian Disease.
They went forward in time and spent all enclave runtime power attempting to decipher the Frosted Scriptures.

Uriel_the_flame can decipher your gobbledygook.

How else would I be able to send secrets?
Have you tried a plump-breasted carrier pigeon named Speckled Jim?
SP just as buying PLEX to sell and buy shiny ships doesnât make the pilot. Before skill injectors and instant gratification, pilots had to wait excruciating long times to skill up their pilots to fly/fit ships, etc. The beauty of this method was a pilot had to learn and gain experience with what they had (assuming they didnât just set training and sit in a station for the duration and log back on with newly trained skills).
This made for better and more skilled pilots that were ready to effectively fly those shiny ships (for the most part). Now, sure, you can pay to buy shiny ships and modules and buy sp in droves, but it doesnât make one a good pilot⌠rather, it just makes for blingy kmâs for seasoned pilots and those who know how to make the most of their skills, ships, and fittings. IMHO as aplayer who trained the vast majory of their SP the old way, of course.
I have 40+ days before I can fly a marauder.
Skills canât be taken from you. You can lose a hundred clones, but youâll always keep your skills. Thatâs what makes them so valuable. In my opinion, theyâre the most valuable asset in the game. Many years ago, you could lose skills when you lost a clone. Each clone was defaulted to a low skill cap. You had to upgrade your next clone to hold more points in the event that you died. If you failed to do that, BOOOOOOMMM!!! You just lost several million skill points!
Now, that doesnât happen. Skill points are like diamonds- theyâre forever.

SP just as buying PLEX to sell and buy shiny ships doesnât make the pilot. Before skill injectors and instant gratification, pilots had to wait excruciating long times to skill up their pilots to fly/fit ships, etc. The beauty of this method was a pilot had to learn and gain experience with what they had (assuming they didnât just set training and sit in a station for the duration and log back on with newly trained skills).
I remember those days. People would unsub from the game after loading up their skill queue. Then, theyâd come back in 3 or 4 months and load it up again. Saved money that way.

I have 40+ days before I can fly a marauder
Didnât they just nerf that one?

Didnât they just nerf that one?
No idea
Edit: Yep! you were right. Serious nerf too.
- 100% bonus to Shield Extender hitpoints removed
- 50% bonus to Armor Plate hitpoints removed
- 5% additional bonus to Reinforced Bulkhead hitpoints removed
Thatâs a huge nerf to their defense! The entire reason was to make them Active Tank so that theyâre harder to multi-box with. (stated in the patch notes)
No buffs to Active Tank- just destroyed Passive Tank. Iâll have to rethink my current skill queue. The only thing Iâm still lacking is Battleship IV and V.
Thanks

Yep! you were right. Serious nerf too.
I have known it since they announced Revenant and published the patch notes
Some players have been crying and moaning for 3 days now because they were using it as defense against gankers. Now theyâre going to have to think of something else.

Iâll have to rethink my current skill queue
I donât want to rethink my skill queue, I donât want to think about it much. I have 2 skills that will take 20 days each. Ouch!
o7
Skill points is the name of the game. It makes you invested. It determine what you can do in-game.
You can thank CCP for removing the learning skills. Back then your skill queue wouldâve been even longer without those trained to V. I didnât mind learning them, but most players did.
Anyway, you can do a neural remap to shave off some time from your queue.
âWhat sort of pilot trains to level 5 for mission agents?â Mining mission agents of all agents.

Months but why?
My guess is if they make skill gain much faster then too many players reach the more coveted higher-tier ships and modules too soon and risk getting bored faster.
I see the skills queue as the carrot at the end of the stick and the players are the donkeys running after it.
The skills queue also brings a sense of permanence to the game as it runs day and night 24/7.
Do those mining missions excite you? What can you take from them, are you spawning good ore sites? How much do you get every mission?
Your specializing in social skills. You wanna maximize that loyalty point gain.
Have you seen a level 5 mining mission?
Iâm prioritizing my PI skills right now. It;'s going to take months to train it all the way.

I have 2 skills that will take 20 days each. Ouch!
20 days? Thatâs all?
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