Due to circumstances beyond my control, namely this place I am forced to be at otherwise known as a job, I am unable to log in till later on in the evening. However, I am very curious to know exactly how many SP one gets for participating in the event.
Now the question remains to be seen as whether or not a rookie ship counts as a frigate, and alternatively if one can take an actual frigate out into space create a save point, eject, and blow it back up if it counts as a kill.
And yes, 10k is not a lot of SP. But it does add up over time.
I would not be so sure about that. 10k SP are 4 hours of training. Over the course of these events I collected over 1M of SP per char that I used. All for somewhere between 30 seconds to 10 minutes of work. The PVE events of course. With this PVP even I will not do anything with most of these chars as it definitely is not worth the spent ISK, even if you get 50k SP.
I tried popping one of my alts in his rookie ship and I didn’t get the SP…so it’s either the fact that it was a corvette, or perhaps because we were in the same corp (?)…couldn’t be bothered to try another ship
I bought a bunch of cheap frigs from a career agent station, and have been blowing them up. With platinum insurance, my cost per frig (not counting the time I took to move them) is around 100k isk. Which means I’m paying about 10 isk per SP, which is pretty good if you ask me.
Time efficiency looks to be pretty good too. The only annoying thing is having to wait for the weapons timer to expire so I can dock back up.
Of course, I’ve only done this for my omega toons so far. I haven’t messed with my alphas. Not sure that I will.
Anyway, some people have suggested that it might be possible to eject, reship, and then kill your old ship to get the SP. Has anyone verified that that works?
A little more checking, so far the only event task is Kill one player, frigate or larger, for 10k.
Only CCP could take a PvP event and make it too boring to bother with. Perhaps they simply don’t really understand how players feel about PvP (or SP). Perhaps they were erring on the side of caution, and didn’t want to unleash a murderous wave of madness across EVE space with anything too interesting.
I like to think that maybe they had enough forethought to start the event off easy and slow, so everybody has time to be aware of it, before they start cranking up the interest level.
Still, I’m reminded of a line I recently quoted from another thread:
“Idk how ccp made fighting people so unenjoyable in pvp game”