Skills for kills event

Just dock at a L1 or L2 Agent and ask them nicely for the 10 rats

Yeah, can do that too.

I haven’t been doing any missions or actual exploration for a while now, most of my characters are in Trade Hub stations. Usually I just undock and if there’s no Cosmic Anomaly combat sites available nearby, will then warp around Asteroid Belts looking for NPC’s.

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What you’ve described is the classic victim mentality that’s displayed here time and time again by those that are seemingly helpless to do anything outside of their comfort zone, that they adamantly demand that CCP insulate them inside of.

In honor of these sad ā€œvictimsā€ I will enjoy interdicting the Jita area and killing shitfit idiots.

The 12th of March to the 14th of April was just under 5 weeks last I checked. But hey, we all know you hate facts so why not? Sure - 2 days. Great.

Shut up Balos.

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Extra points for the Dad’s Army clip.

:1st_place_medal:

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He certainly is a stupid boy at any rate

Where are you getting this number of 90% from?

Did you pull it out of your arse like the claim that you represent a majority?

Not that you even understand what amounts to PvP in Eve.

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Yes EVE is PVP and PVE and it is more than that, it is about making friends or not.

Your replies make me lol and I wanted to get the response I got, so thank you and after a day it brings me to the point I want to make - would it not be better if the skill point event catered for all at the same time during the event time.

Yes it is PVP quarter but why have quarters. Have events that give you a choice when you log on. So you can choose to kill other players, kill NPC’s, go mining, transport items between stations or manufacture.

Not just do one thing during the event for each day, but allow you to choose whatever you want when you login like the game does. Then once you have choosen the type of event you want to do the game then stops you getting extra SP from the other choices for that day.

So say today I wanted to kill npc’s for extra SP I could but if I go mining or kill players I don’t get any extra SP that day. Then tomorrow if I wanted to kill players for extra SP I could do that but not get any extra SP for killing npc’s.

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Why do we need SP giveaways?

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Bread and circuses

I imagine this statistic is from out of his ass. If no one wanted PVP then why, even in many PVE centered games do the devs spend a good amount of energy adding PVP elements to their games? The reason? People do want PVP.

The main difference in Eve is that Eve has meaningful loss when you lose at PVP whereas most other games have only your pride to lose. But for many Eve players that is exactly why they are drawn to Eve. The actual danger of losing your stuff is much more interesting gameplay than a boring duel where no one has to risk anything.

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Finally, about time. Was a bit silly to have only PvE centered events in a PvP game.

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A log in, log out, log in, log out, log in, log out event where players are simply going to (board my corvette) and shoot there own characters.
Time consuming, and not fun but free SP.

And new players in startup systems are going to get hunted and killed for easy SP.

This is a bad idea CCP

Although my chair heats up regularly, I really love the ДДP guys. These are real men and they have chosen the right path. It remains to make only a couple of movements.

  1. Remove the color separation of the map. Let it be red everywhere.
  2. The event should not have restrictions on the number of killed. What is it - 1 pilot, 5 pilots, 10 pilots? Why restrain yourself? Let’s have fun just like adults.
  3. Finally make 90% drop items from the stations.

Apparently there is still not enough moss.

The ā€œEVE is totally about PvPā€ crowd often falls back on this type of ā€˜definition’ for PvP. It’s wrong of course, simply an attempt to define ā€˜player competition’ as ā€˜PvP’. If it was correct, then Lord of the Rings Online becomes a PvP game because hey, when two guys are riding towards a Platinum ore deposit and one of them gets there first and mines the ore… that’s PvP!

Tell you what though… when the skills for kills event starts, fire up a fast ship, head in there, and steal a couple combat sites from someone else. See how many skill points you get for it.

Sure, you can say ā€œone player competing against another player is Player-vs-Playerā€, but at that point the phrase becomes meaningless. Every game is players competing against other players, even if it’s only for prestige or recognition.

When rational people are discussing points rationally, and aren’t trying to word-weasel their way out of some argument they’re losing… ā€˜PvP’ means ā€˜player vs. player combat’.

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If you only look at the activity this may be true. But all those game mechanics in EVE are not isolated but embedded in a sandbox that revolves all around conflict for resource control. In this setting PvP may have a different meaning than in a simple theme park MMO where interaction is very limited.

This is the other thing the word-weasels fall back on. Sorry Karak, but you put it out there.

ā€œEVE is so unique and special in it’s super-special sandbox that all the usual definitions don’t apply hereā€.

Doesn’t fly. LotRO has a crafting economy, competition for limited resources, PvP areas where people contest for those resources, in-game perks and advantages for winning at PvP, a very active market and plenty of non-combat ā€˜competition’. So I guess LotRO is now a ā€œMostly PvPā€ game… feel free to head over there and see how much jolly PvP you can get your hands on.

Plenty of other games are the same, and let’s be honest, most of them have more player interaction than EVE does. The only area where EVE stands out (but is still not unique) is in the area of ā€œmost items in the economy are player-madeā€. And again, being honest, that’s not involving actual PvP at all - that’s a whole lot of mostly solo players, bots alts and farmers out grinding away in space, interacting with almost nobody, mining. And another whole bunch doing the same in stations manufacturing. And another whole bunch doing the same with hauling and with station trading. And more doing all the same things, but inside a blue donut.

And all those players, and all those activities, are the ones the PvP crowd most often points to and says ā€œThose are the trash that don’t get the game, aren’t helping it, and are killing itā€. So turning around and trying to define all that as ā€˜PvP’ only when it suits you is disingenuous at best.

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And that really upsets you I see. It is only a problem if you play word games all day though. You can also just talk about the actual thing instead of using words like PvP if that is so confusing and different people use different definitions for it.

Maybe we should go back to the topic. What CCP introduces here is actually super nice. Finally an event I’m interested in. I don’t care about shooting NPCs, I think it is boring as hell, and to call ā€œkill 1 NPC for 10k SPā€ an ā€œeventā€ is a bit a stretch. This on the other hand will probably make me login more and hopefully if that works, dunk some miners for SP.

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Yeah that horse is dead a long time, was resurrected, died again, was then brought back by a necromancer, and finally slain again and banished to the void.

Because I don’t know if you noticed, but they sell SP in the shop for money now (alpha injectors). Compared to that is getting SP for dunking a miner pure EVE gold.

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It indeed is a bda thing, just like selling SP for real money is. SP isn’t worth anything anymore and could just as well be removed from the game alltogether.