Skills to max powergrid, cpu, and cap

Hi, the following are the skills I recommend, other peoples opinions may vary, but I have made a bunch of toons throughout my time and follow this and it works relatively well. All of the skills you should take up to level 4. then decide which ones to take up to level 5 and in what order. Just because you can fit something, doesn’t mean you can actually effectively use it and you may find out you wasted training time. Once you have these trained to level 5, then go to your skils, and hit the arrow down to “show all skills” you will know which ones you want next.

Don’t forget you can also remap your stats, for far more effective trainign speed. If combat, I recommend Perception highest, Willpower 2nd, Memory 3rd. Ditch Int and Charisma entirely.

So here goes:

Under Science:

  1. Science lvl 4 ASAP - trust me, it is required for quite a bit of stuff + boosters which will help you train much faster.

Under Neural ENhancement:
Cybernetics and Biology to 5 ASAP and get into lvl 5 training implants and use the event training boosters. This is a HUGE help in training speed. Without this, all your other trainign for the rest of the whole game will be slowed down. So these are the very 1st things you should get.

In Engineering:

  1. Capacitor Systems Operation
  2. Capacitor Management
  3. CPU Management
  4. Power grid Management
  5. Weapon Upgrades
  6. Thermodynamics, Nanite Operation and Nanite Interfacing but only to level 2-3 initially. Higher later.
  7. Resistance Phasing if you fly armor tanked ships, not necessary if shield. Very important for reactive hardeners.

Under Navigation:
Navigation, Evasive Manuvering and Warp Drive Operation get to 5 ASAP.
Afterburners, High Speed Manuvering, Acceleration Control and Fuel Conservation, you need initially at 2-3 and then take the ones you use the most up from there.

Under Armor:
Mechanics and Hull Upgrades get to lvl 5 ASAP even if you don’t fly armor ships.
Rest of the skills there are up to you, if you fly armor ships then you want the Compensation and Repair Systems skills at 5 ASAP. If not, then you can just start on them or even skip for now.

Under Shields:
Shield Operation and Shield Management at lvl 5 ASAP even if you don’t fly shield ships. It helps.
Then the Shield Upgrades and Tactical Shield Manipulation at least at 4.
Then the compensation skills.

Under Targeting:
Long Range Targeting, Target Management and Signature Analysis to lvl 5 ASAP.
Rest of the targeting skills as you need them.

Under Rigging:
Jury Rigging to lvl 3 ASAP
Then whatever rig types you use, get to lvl 4 ASAP.
Then the rest for later.

Then focus on a single weapon type, eitehr turrets or missles or drones, don’t spread yourself. I do recommend missles or drones for starters because they are easier to play for beginners and don’t use cap. Artillery and Autocannons don’t use cap either, but have a lot of other mechanics to consider and huge powergrid requirements.

I highly recommend you jsut make an investment and pop some Skill injectors before you hit 10 million SP. Because after that they start to have diminishing returns, the higher you go the less they give you. In fact, I’d pop them now and keep the skillpoints unused until you have a better idea how to allocate them.

Hope this helps you out a bit

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