As of version 1.20 only cosmic signatures are handled. Combat Anomalies and Ore Anomalies aren’t used (yet). See GitHub-Source\EveData\AnomData.cs: “// only care about “Cosmic Signature””.
A new release : 1.21…
Bug Fixes
- Better error handling of the logs
- Fix for crash with jump ranges and edge cases with location
- Fix for JB’s not importing when the os is unicode
New
- Corporation and personal standings added instead of just alliance based (will require a re-auth to pickup the new scope)
- Info Objects now in the SMT folder in My Documents rather than distributed in SMT
- Added option to minimise to system tray
- Added option to flash the app on intel
Source and binaries here : [Release SMT 1.21 · Slazanger/SMT · GitHub ]
(Release SMT 1.21 · Slazanger/SMT · GitHub )
Lots of under the hood changes related to the port to Mac/Linux, however the main visible change is the option to minimise/close SMT to a tray icon and the option to flash the window on intel… both options are disabled by default and can be enabled in the preferences window in the general & intel tabs
Let me know if you have any issues; if you’d like to pop by discord and say hello join here : SMT
Slaz.
Got the following error that silently crashes program. As far as I can tell there is a bug in the SMT connected to the ship decloak (might have been mobile observatory pulse this time but not sure).
Application: SMT.exe
CoreCLR Version: 6.0.2023.32017
.NET Version: 6.0.20
Description: The process was terminated due to an unhandled exception.
Exception Info: System.NullReferenceException: Object reference not set to an instance of an object.
at Microsoft.Toolkit.Uwp.Notifications.ToastContentBuilder.AddInlineImage(Uri uri, String alternateText, Nullable`1 addImageQuery, Nullable`1 hintCrop, Nullable`1 hintRemoveMargin)
at SMT.MainWindow.<>c__DisplayClass74_1.<OnShipDecloaked>b__0() in D:\Projects\SMT\SMT\MainWindow.xaml.cs:line 1071
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.Run()
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run()
at XamlGeneratedNamespace.GeneratedApplication.Main()
Edit: Just checked event viewer. 3 more times the same error (pretty sure those were caused by gate decloaks while travelling).
I have fixed this already, its to do with notifications and portrait issues; either a failure to sync the portrait…
I’ll push a new version when i get a chance.
Wow that is very fast. Thanks a lot
was posted in discord; you can disable the notifications in the characters window in the short term
A new release : 1.22…
Bug Fixes
- Fixed issue preventing faster updates from Zkill, should be ~10x faster now
- Fix for decloak of combat cloak causing crash due to either missing portraits or OS issues : ( CommunityToolkit/WindowsCommunityToolkit#4858 )
Other
- Reduced initial load time to 7s (~20s reduction) by pre-caching some jump range calcs
- EVE Data now has no windows in it
Source and binaries here : [Release SMT 1.22 · Slazanger/SMT · GitHub ]
(Release SMT 1.22 · Slazanger/SMT · GitHub )
Again lots of under the hood changes to support the on-going port… if you spot any intel oddities let me know
Let me know if you have any issues; if you’d like to pop by discord and say hello join here : SMT
Slaz.
Legend, thanks for the updates man. Will test them tonight!
The crashing thing was a bit frustrating, but not the end of the world.
It’s getting better and better.
I do have two new issues (at least I think they are new) a crash and sometimes intel stops updating (they might be related)
Crash report:
Summary
Application: SMT.exe
CoreCLR Version: 6.0.2123.36311
.NET Version: 6.0.21
Description: The process was terminated due to an unhandled exception.
Exception Info: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at SMT.RegionControl.AddSystemIntelOverlay() in D:\Projects\SMT\SMT\RegionControl.xaml.cs:line 2199
at SMT.RegionControl.ReDrawMap(Boolean FullRedraw) in D:\Projects\SMT\SMT\RegionControl.xaml.cs:line 703
at SMT.RegionControl.UiRefreshTimer_Tick(Object sender, EventArgs e) in D:\Projects\SMT\SMT\RegionControl.xaml.cs:line 4005
at System.Windows.Threading.DispatcherTimer.FireTick()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.Run()
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run()
at XamlGeneratedNamespace.GeneratedApplication.Main()
A new small release : 1.23…
Bug Fixes:
- Fix for crash related to intel and overlay
- Fix for intel not propagating
- Increased max intel size for the panel to 250
New:
- Added the newly found Jove Ancient Gates to the POI
Source and binaries here : [Release SMT 1.23 · Slazanger/SMT · GitHub ]
(Release SMT 1.23 · Slazanger/SMT · GitHub )
if you spot anymore intel oddities let me know…
Let me know if you have any issues; if you’d like to pop by discord and say hello join here : SMT
Slaz.
A new small release : 1.24…
Bug Fixes:
- Fix for ignored messages (such as status messages) causing intel to stop for that channel
Source and binaries here : [Release SMT 1.24 · Slazanger/SMT · GitHub ]
if you spot anymore intel oddities let me know…
Let me know if you have any issues; if you’d like to pop by discord and say hello join here : SMT
Slaz.
Amazing work.
BTW. Any chance we could have combination of automatically follow active char and updating jump range? Would be great for hunting/defending.
It does this already… right click on a system with a character in and choose characters → char and auto range
Thanks. I didn’t realise that going to character would give auto-updating range. Awesome work.
it was built for blops hunting… set the range map to your bridger / bombers and then switch to follow your hunter so you can see if you’re still in range…
A new release : 1.25…
Bug Fixes :
- Fix for occasional crash on universe view
- Adjusted layout of Detorid
New:
- Added Yasna Zakh Region (Zarzakh)
- Added Zarzakh to existing maps
- Added routing option to use Zarzakh as a super highway
Source and binaries here : [Release SMT 1.25 · Slazanger/SMT · GitHub ]
(Release SMT 1.25 · Slazanger/SMT · GitHub )
The main feature of this release is Zarzakh… A new region (Yasna Zakh) has been added and the Zarzakh system injected into the regional maps for Curse, Placid, Metropolis and Venal :
In addition I’ve added a new routing option…
You can route through Zarzakh and use it as a giant super-highway to cross the map… if enabled it will calculate the shortest route using Zarzakh (note: like thera, it will set a waypoint to the entry system for Zarzakh; the auto pilot in-game wont use it so you need to manually enter / exit zarzakh…)
it will also work with a combo of Zarzakh / Thera eg :
This route has me entering Zarzak in G-0Q and leaving into Turnur to cut ~10 jumps off this particular route
if you spot anymore intel oddities let me know…
Let me know if you have any issues; if you’d like to pop by discord and say hello join here : SMT
Slaz.
A new release : 1.26… everyone will need to upgrade to this due to the logon changes released today…
Bug Fixes:
- Fixed character logon after CCP JWT Change
- Fixed ZKill timeout to avoid ban
New:
- Added Jump bridges to the overlay (Thanks @Jaykii !)
Source and binaries here : [Release SMT 1.26 · Slazanger/SMT · GitHub ]
(Release SMT 1.26 · Slazanger/SMT · GitHub )
Let me know if you have any issues; if you’d like to pop by discord and say hello join here : SMT
Slaz.
I started using this yesterday while out hunting. Loved it, especially the overlay map. That is a really nice feature I didn’t know I needed until I used it.
Thanks for the time and effort you put in to this.
I had the SMT running for a day or two (not 100% sure it was busy time). It crashed and now all my chars have lost their ESI auth. Is this something that I can prevent or is it all about not running for too long as not to annoy CCP?
I might be doing something wrong here, but every time in the jump planner when I select JF/Rorqual from the ship type drop-down menu, the app crashes.