So, here is what I think is the actual reason why most new players quit after playing the new player experiance:

Funny story: EXP Grinder games get the same evaluation. Grinding for EXP is even worse than the passive, always running training of EVE because you must play to gain EXP and you must play specific activities to gain EXP. You cannot do anything else if you have to gain EXP in a certain field to help your buddies or get necessary equipment to clear a stage or something. And if you want to or have to switch gear to something better or different, you have to repeat this grind for EXP from almost 0 again. And when you don’t play you will not gain EXP.

In EVE, you always gain EXP, whether you play or not, whether you do an activity or not. You can do whatever you want and your EXP keeps ticking up As soon as people start to understand this massive advantage over grind based games, they should understand that EVE’s progression system is superior. Maybe subjectively slower, but objectively and in general better because it gives you all the freedoms in the world to do what you want while you train things to become better at the things or completely unrelated things. Instead of focusing on farming EXPoints, you can focus on becoming better at soft-skills in the game.

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