So how do we persuade new players that losing ships is ok?

I agree with this - it’s a difficult balance and. for sure, plenty of new players won’t get over the “ship-loss hump” no matter how things operate in New Eden…but new players who lose their shiny (lol) Venture definitely benefit from some mentoring in my experience (sometinmes). I don’t think they should be too protected, especially now I’ve read through all the replies…BUT, if a bit of friendly explanation enables even a small extra percentage of new players to stick around long enough to really “get” the savage beauty of Eve Online then surely we all benefit. :wink:

Yes, undoubtedly. In the early years people threw ships around like confetti and didn’t care if they welped them. It was only after the appearance of killboards that exposed loss that the risk averse behaviour really took off.

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As a new player who quit it was never about losing ships for me, ISK was always pretty easy to get. Eve was just kind of boring. I spent the majority of my time traveling from place to place, making ISK by ratting and flying around null sec trying to find fights to get some PvP experience.

The lack of being able to engage in any kind of meaningful PvP to get experience or just have some fun fighting as a new player in a game that is so PvP oriented wasn’t fun at all.

What is meaningful pvp in your opinion?

Sometimes losing ships is not okay though.

It’s not just about losing ships.

Problem is at the start; you can spend a lot of time collecting the isk to buy the equipment. Used to be easier in the past but they removed casual isk making DED sites that you could fly around like asteroid belts, they increased npc corp. taxes and increased market taxes trying to force you to buy from player stations (definitely not sandbox like).

Mission low level missions low payout and boring, can get 3 the same in a row although different systems.

They’ve been nerfing high sec for years that effect those that need the isk, (newbies) guess they want them to buy PLEX instead.

Finding a corp, not easy in this game as many corps. have entry requirements so choices are limited. Some corps. you join you wish you hadn’t as they have over 100 listed players but less than 10 play regular.

In chat only chat that makes you really feel like others are playing the game is Rookie Help. A lot of NPC corps. don’t have much said in them, probably due to all the alts within their ranks.

Not much positive player interaction for new people as well as some older ones.

No doubt I could go on, but I think that gives the gist of it.

I think if you know people that play the game when you start you might be more likely to stay, although by other accounts in other threads that’s not always the case.

Can flipping.

Someone performs crime, against me. I get mad. I punish… or try to punish.

Or lose and hold a grudge to punish later.

Win, lose, draw… still it’s a story, an event, and a memorable occasion.

It matters more than anything happening in the game these days to the people involved.

Back then, players had stories. Corp mates said “remember when?” To each other about the stuff that happened.

Now there is no real conflict. Real conflict was too hurtful.

We can only have a fight if we both go to lowsec, acknowledge all the risks, pre-accept the loss of the ship… which eliminates the story.

It kills the interaction. It’s like another day sparring at the gym instead of a fighting a battle for what’s yours.

Yeah, Eve went nice. Nice, but not real exciting or memorable.

I liked exciting and memorable.

Mo

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