Either I forgot these mechanics or they changed from the time I was last actively playing.
I noticed killrights behave differently now.
- when a killright is activated, next time you lose ship, it doesn’t matter if you are suspect or not the killright is tied with the killmail and disappears.
I don’t know whether the killright is actually available or not if you don’t get killed after activating and wait the suspect timer out. I don’t know if there is any time limit but I bet DT will reset this.
In any case I remember I was able to get money for my kill rights multiple times. With this change this will probably no longer happen.
- If you get killed by NPCs the killright that was previously used on you is linked to that kill and disappears.
This is the same thing as #1 actually just used in different way. I don’t recall you could do this and avoid “granting” killright to other player. It must have been player who finished the last blow to get the killright off you.
- And this is really weird, when you (suicide) gank someone with killright on him, that killright is tied with that kill despite you haven’t paid for it or activated it.
I don’t know if the killright is actually gone though but I am going to test this as this is super easy way how to get rid of killrights against you. You just need one alt in venture-gank fit atron (400k cost) and kill yourself in shuttle.
Again I don’t remember this worked this way. Was this changed?
Tl’dr killrights are even bigger joke than ever before.