I recall the days when you had a station apartment/cabin for your character Avatar to walk around in 3rd person to walkaround in. Allow you to interact with a series of interfaces to access various the various features of the neocom.
I would love to see this feature come back, in fact I would love to see the roadmap feature this was the proof of concept for the expansion of character avatars having a 3rd person social hub environment to lounge in.
Now I realize this would be a bit much to apply for every station in the game. What I would like to suggest though it could be a feature applied to the major trade hubs. Jita 4-4, Dodixie 4-20, as well the Minmatar/Amarr hubs. I’m only suggesting these NPC stations purely due to their already popular focus points for player congregation.
This could also become a feature that could be invested in to for player built Citadels, especially so for player corporations who run sizable corporations an have established their own trade hub for their particular regions of control. These social Hubs for avatars in 3rd person could also have an internal room structure, sort of a Corporate version of a Guild hall. So they could congregate with their avatars for special events, board room meetings, battleplans or w/e other in character social RP they deem applicable for, should they decide to. This could sort of extend upon the IRL sojourns people undertake for CCP events globally… an can emulate them virtually.
I realize this subject of sorts comes up every now an then… mostly surrounding the revival of the avatars cabin an inquiries to the station roam.
I look forward to replies an thoughts to add to, or expand on the idea.
Investing in basically a new game just for people to allow for cosmetics and roleplay doesn’t look like a good direction. I would rather have CCP spend their limited resources on the actual game.
Cool non-useful brainstorm feedback. Not surprising.
I thought it was removed due more to how badly it was coded along with no clear roadmap beyond the cabin feature. When the game/server(s) themselves were a shamble of hardware and or poorly optimized with a bad need for upgrade/overhaul. During a time when EvE itself nearly went belly up.
At the time those Players who were interested in it had either already left or lost interest in it, cause it didn’t add anything else to it and no clear roadmap to expand or tie in to the wider game.
An yet I keep seeing new player interest in the subject come up in chat conversations all the time.
So I thought maybe the community would be able to brainstorm ideas on how it could work in a non-invasive resource draw to expand on the social interactive part of the game beyond a chat box an perhaps tie in/overlap with other CCP EvE titles as a virtual hub beyond a chat box.
An while I see the pointed metrics. Without any interactive context for the use of a Captains Quarter or anything beyond that, of course the usage metric is going to be incredibly low. It’s a skewed metric to compare as the reasoning for archiving/removal of it.
If I were to give you a car with design flaws an no source for parts to make it work are you going to be able to drive it?
How much time would you then spend sitting in it?
I do understand the reworking from scratch being a draw from other areas of development an the reasoning behind shelving the idea for future content.
This is also why I thought bringing this up to build / brainstorm on. If there’s a First Person shooter element being woven back into the larger uni. Why not expand the core EvE game to include a First Person interactive crossover to overlap with an build some lively continuity beyond spreadsheets an spaceships. It’s not going to detract from the larger gameplay, if anything it could very well draw more new blood into the game who would appreciate an use those elements. IF there is content to follow along with it beyond a vanity aspect.
with the development of vanguard and new graphical loading technology they use in EVE and in vanguard (Quasar) its a shame they don’t bring back the captains quarters in a sort of VR chat room, which instead of being a single room for every player, is actually more of a galaxy wide social bar / night club.
I envision the nightclub scene from the deathless invitation video being a thing.
it could make meeting contacts in shady locations a thing.
someone wanted a “talking in stations” text option within the game.
well maybe somewhere between that and the VR nightclub is an option to have ALL stations linked to a singular “environment” all capsuleers can join.
last time the captain’s quarters weren’t really used… tbf i personally didn’t know much about how to use them and were only good to walk around in, they weren’t important in anyway to any real game play experience other than immersion.
so if there was a way to bring an immersive, game play experience to the whole player base in one location, I think that would be a really great way to do it.
being at the club is political in some capacity.
politics gains power in this game
I wonder can it even be done? Is that such that lag, poor graphics, limited number of players on separate servers, all the things that would be against the core element(s) that are EVE.
so… fun fact, even though its not in the game, I found out last night in the Vanguard Discord, a few players have banded together and recreated a section of dust 514 as a VR Chat room.
I typed up a step by step guide and posted it on the discord for people to use.
taking you through the process of how to get VR Chat (which is free and you also don’t require VR Equipment).
finding the world
and even getting a cool free war clone avatar.
if anyone is interested, come take a look, its very well put together.
the players who made it clearly worked very hard on it and in my mind its simply worth just taking a look at it.
Edit:
in case anyone is curious VR chat when running in desktop mode is NOT resource intensive, i’m using a 1050 Ti Graphics card and 16GB of RAM and its very smooth
naturally using VR equipment its substantially more resource intensive.