Solo Industry App - mudoteve.com

mudoteve.com a tool for solo industrialists

I’d like to introduce an application I’ve been working on primarily for myself mudoteve.com I’m now opening it up to the community. It’s an industrial tool that is quite opinionated and is centralized around the concept of units - units being groupings of items and quantities and groupings of said groupings.

Your account is managed by a single EVE sign-on onto which you can link other EVE characters of which you can toggle their asset inclusion or transaction inclusion. This is not a tool to manage other players (yet). There’s a lot to describe, so instead of providing an essay here, I will instead provide screenshots of the key views which I hope entices you to explore.

Please note that there are plenty of bugs, and that while I will do the best to retain saved units, production logs, transaction logs or procurements, there may be times where data loss is what it is. I am myself using this tool, and currently find one of the key frustrations to be somewhat unavoidable - ESI caching windows. So bear with me as I find solutions and workarounds to this problem.

Should you wish to provide feedback, there is the means to do so in the application or do so here in this topic. The most egregious bug at the moment, is some re-auth handling which prevents feedback submission and some other parts of the application. So if you think things are falling over, there’s a good chance they are, in which case just sign out and sign back in again. Your units should be retained, and the characters you have signed in with.

Industry Hub

A customizable dashboard, include and arrange what you want to see and track

Workshop

Search and stage items for unit inclusion


Manage units and group into superunits with drag and drop

Barracks

Link characters, toggle asset, transaction, market order inclusion. Shows corporation info and aggrefrates available roles for corp asset and order calls.

Bridge

Track unit targets against assets or market orders to determine deficits, then buy or make with copy to clipboard.

Foundry

Plan jobs ahead of time and sync with esi jobs once they have begun. Paste to begin, assign blueprints or default ME/TE.




Manage Facilities for auto me considerations

Journal

Handle data in one place, ephemeral (esi snapshot) and persistent (for procurement inclusion or later analysis)


Procurement

Include “Procurements” to keep track of just the things you want to keep track of. Procurement costings help ascribe appropriate material costs to manufactured work.


Price freight contracts appropriately and track them with the freight planner tool.

Universe

See where your assets are, and get a visual on incoming freight. Make the map your way with customizable simulation attributes (save the layout once you find a setup you like).
For Empire


And for Null

But seriously this might exhaust your PC so do save the layout to avoid resim.

Archive

Check in with the recommended workflow, and the what’s what.

THIS APP IS NOT DESIGNED OR OPTMISED FOR MOBILE if you are on mobile your experience is limited to reading the archive. FUN!

I tried to use this tool, but I found it difficult to understand. I was never able to build a production chain.

@Jaddax thank you for giving it a shot. I’m afraid I don’t have a quick fix for you, if you could share with me where did the application let you down?

The ideal workflow should be

  1. Load a character and load their assets, if they are a corp leader then you can load corp assets.
  2. Head to to workshop and set out “units” which are groupings of items. Maybe 5 of every t1 minmatar frigate could be one unit and the materials for them could be another unit (use the save as to save the unit). Like below:

  1. Ensure you have loaded a character in the barracks and then load your assets in the Journal.

  1. Open the Bridge and load your units into their own window each. For my example I shall run 50 of each unit. You will see here it compares what I have in assets as to what the unit qty is.

If we break down this view we see a 50 unit target of the frigates on the left and the 50 unit materials target on the right. On the far left you see also an order list, in the case of materials I choose to use this to create a buy order, select mineral and press copy.

In the case of the frigates I want to make, lets check how much of the materials are required from the existing materials we have. Select the frigates in the buy list and select the preview industry toggle. As you can see we don’t have enough materials to make these.

No fear, lets instead go for 10 units instead of 50.

oof, no luck so lets use the order percentage to target a percentage of 25 units just enough to make sure we aren’t exceeding our available pyerite. In this case 90% is just right.

So at this point I know I have the materials to make the following (copied with the copy icon):

Burst 89
Breacher 88
Probe 83
Vigil 83
Slasher 64
Rifter 63
  1. Foundry time, while you have your build order copied open the plan manufacturing jobs button and then paste.

    In this case I have set the ideal work window to three days to leverage my bpo’s and bpc’s (head to journal and sync your blueprints before doing this). And you can see this will create 15 jobs, do that now.

    I will then auto-assign to my industry workers factoring in available work slots.

From here I imagine you can figure out the rest, but it will go something like:

  • Play the game start these jobs on assigned characters
  • Sync afterward with the link button top right,
  • Come back once they are done and sign off on them,
  • Log to production log,
  • Log them as procurements for cost tracking.

Generally become familiar with the Journal tab and what is ephemeral and what persists, have fun building units and applying them around the place. If this was helpful and you want to know where to go from here, let me know, but for now its bedtime :folded_hands:

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