Solution to the Empire ganking trend

I had all these buckets but now they’re filled with tears. You do realize that part of what makes this game great is that sometimes it requires you to think before you do things? There are plenty of haulers that have never been bumped or ganked.

I think it’s clear that Eve Online is just not for players like you and it’s totally fine. I recommend you quit and maybe try again in a year or two when you’ve thought about what makes this a great game.

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I’ve been playing EVE for 8 months. Most of my activities are hisec mining, industry etc, a bit of lowsec exploration when I feel like it, and I really enjoy it. Ganking is just like the weather for me, good days and bad days. I don’t object to ganking, if as an individual player you can hisec gank someone and make a profit doing it then fair play to you as long as there are consequences.

What I massively object to is subsidised ganking, aka CODE, an individual CODE agent gets all their ships/fits replaced, i.e. there are no consequences,.

Further I’ve spent time on the minerbumping channel, it’s just full of lols at griefing newbros, how is that good for eve?

I’m not saying hisec should be risk free, just there should be risks on both sides.

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high im a high sec miner but i would not want to see the end of ganking . it is for some the first step on the path to a pvp career . but i do agree that the risk to profit ratio needs to be addressed , freighter and barge pilots your on your own i have no sympathy your profit to risk ratio seems about right to me . my concern lays with newer players especially alphas . many of wich i have seen quit due to being unable to get ahead in any way due to the high sec ganking culture . to the writer of the original post i would say tuff m8 thems the risks you take. to R-rage i would say " the lady protesteth too much".

The main problem is CCP`s reneging on enforcement of gate guns shooting those with -10 sec status: yes pods too, not just the ships, since they get around this by others providing them with ships.

The sec status system is seriously flawed, since it is not enforced properly, so any gankers can exploit CCP`s limp response

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You are right, but there is still some room for improvement.

The risk of ganking should be pointed out during the Tutorial/Career Agents (im not sure its mentioned) to make sure every new player understands the risks involved and whats happening in detail. Especially when it comes to game elements involving pvp the Tutorial/Career Agents are very short on info.

Freighters could use some improvements when it comes to actively flying them. Due to their strong fitting limitations there is little room to fit them for various situations. Especially for active flying the benefits vs auto piloting are weak compared to other ships. So reducing their standard cargo and adding slots like the Bowhead has should be something that is at least worth discussing.

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I’m building an Obelisk & a Bowhead right now. For the Obelisk only fitting choice I see is either inertia stabs or bulkheads. Bowhead is more flexible with mids and rigs. Of course you can scout, use dotlan and zkill, but actually in either case the only risk reduction you can do that may be effective, if targetted, is fly with an escort. But if ur solo or in a small indy corp that’s just not practical.

I would like to see something like the “Attack Damage Control” for freighters, maybe lasts 1 minute, 2 minutes? Or be able to fit burst ECM and a burst Tracking/Guidance Disrupt.

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Why, pray tell, is it not practical for a small indy corp to escort its freighter?
Why even bother being in a corp then?

An indy corp that can’t be bothered to make sure its materials make it to the citadel or its products get to a hub… wild, man.

Why do you want to find a solution to this?

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Think you are spamming Faylee. Where did I see that kmail before.:thinking:
:grinning::grinning::grinning:

Highsec ganking is an intended feature of this game for over 15 years now. It will not go away because someone who plays this game for a few weeks thinks it is wrong.

There are multiple easy ways to defend against it. If you feel you know not enough about the game to come up with how to do it, just ask.

Ratting will not solve the problem.

I’m certain that CODE and Goonswarm already have hundreds of emails ready to use to create Alpha Clone accounts with. Once a group of their clones reaches a life expectancy they will simply cycle out the old clones with fresh clones that might even be 5.00 Sec Status to gank with.

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The only real solution to ending High Sector ganking is:

  1. Create Fleet Adverts inviting inexperienced PvP pilots or PvP corporations to a weekend Anti-Ganking fleet.
  2. Use the gank mechanic to train your pilots in orbiting a target, deploying drones, using remote reppers, smart bombs, ECM / dampeners as well as fine tuning your optimal range DPS for your weapon system of choice.
    3.Other training would involve bumping the gank ship off of their Citadels, Pipe Bombing between their citadels using cloaked battle ships as well as salvaging and looting their blue wrecks after Concord has destroyed their blob.

So if you lack the PvP skills necessary and want to hone them before going into Low and Null Sec first set CODE. alliance to - 10.0 standings and create an overview tab for them. When you see them in local in large numbers watch the gates for the freighter or orca being bumped. Finally when the blob arrives pick your target and blast away.

Another option is the new Triglavian ships that appear to have an increased Remote Repair ability.

When the Abyss comes to take your freighter thus the Abyss will consume that which escaped its mawl…because Hell needs to feed too.

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yes, please use trig ships to rep freighters :smiley:

officer fit them too for max performances

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again i would reiterate that there are mechanisms in game such as war decs ect that mean corps could do a better job of policing there own routes so i dont have much sympathy , but the scenario where a day old player gets blapped while doing his intro missions is a bit ridiculous

i would suggest .8 above they should be able to operate safely and get to grips with the game before getting blapped

This doesn’t happen. Not only are the rookie systems off limits to messing with new players, so is the whole starter Sisters of Eve epic arc.

New players aren’t often killed in highsec. Only a fraction of players are ever killed by other players, and of those, only like 10% are in highsec.

I know you mean well, but you are trying to solve a non-problem with your ‘think of the children’ talk. The only thing making >=0.8 space would do is enable greedy, multiboxing veterans the ability to grind those resources in safety, making it tougher for the true to player to eek out a living there or even pushing them out into more dangerous space.

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Unfortunately while I was collecting this data, there were instances of new players, ganked in the protected systems. Very small, but there were a few.

There is no real way for a veteran to know what these systems are short of the protection post from CCP.

This is indeed a problem when you by fiat declare certain systems off-limits as your form of protection for new players. It is completely plausible that a veteran player doesn’t know the list (which even has changed recently) and explodes a true new player thus inadvertently breaking the rule. Some sort of clear safe space apart from the sandbox for the NPE would be a cleaner solution.

Still, these are outliers - 99.9%+ of new players are not killed in a rookie system, if they are even killed at all. Anyone who systematically shoots new players will be called out in short order and punished and all the rumblings point to CCP being very liberal with replacing new player’s ships, even when they are lost “legally”. And even then, there is CCP Rise’s presentation which suggests that being exploded when new might be good for new player retention and calls into question the rationale behind this rule in the first place:

I get the instinct to want to protect newer players, but they aren’t dying in significant numbers to other players in highsec as your data shows, even if it isn’t a non-zero number. And if this really is a problem somehow, the solution needs to be one that can be targeted only to true new players, and not involve just handing out more safety that will be exploited by risk-averse veterans as our friend there proposed.

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maybe i am making assumption based on my own experience , i havnt looked at any data. i can just remember getting blapped in duripant at 3 days old lol

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You provide a tldw video and provide no evidence. Some of us understand stats.

Try again Black_Peon.