Some bad game concepts

If you want to play in a no PvP hi-sec then EVE Echoes is that way :point_right:

:dealwithitparrot:

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Why do people come to a PvP game and then get all annoyed when they get PvPed?
It’s kinda well known what sort of universe Eve is.

Even as a massive carebear player such as myself (explorer, miner, salvager… yeah all the carebear stuff), the reason I loved the game is the PvP.

Just think of the gankers as NPC Pirates with varying levels of AI (and some have more ‘I’ than others LOL) that you cannot predict. And unpredictable opponents make a game more interesting.

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Sorry but i started about 18 years ago in a miner/producer corp . This more and more fighter-based developement is new . Most of my old friends are gone. few new are there.
If the developers want this - ok. But this are my thoughts. i love producing in space . If CCP or Black Pearls doesn`t want this anymore i will have to accept this as i said. But istill hope its only a mistake in developement. Would be a mess if they force me out of this game. But never was and never will become a big fighter. We did some missions long time ago. But this is not what i want.

And there would be enough place for both… but ^^
ok
cu for now.

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What do you think will happen to producing in space if people can choose not to be attacked by other players?

(Prediction: with no destruction and full unlimited production, your produced items will be worthless and nobody would want to buy it).

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Oh, you’re talking about the indy and resource changes of the last year ? I understand the frustration, having built a few fancy ships myself :smiley:. The revised distribution of minerals across the map, the disappearance of ore anoms in hisec (regular ones and the trig conduits) can hardly be called fun. The usual reply is “mine extra of what you can get and sell the excess to buy what you need”. I haven’t looked into the time efficiency of that approach, but it will inevitably eat into profitability if you plan on doing that. But I also believe that for every thing that changes new opportunities arise. And that those changes try to address more than a few imbalances in the game’s economy is something we owe to poor decisions of the designers in the past.
p.s. my first post was a response to OP.

Don’t be so sure. There are lots of PVE type games out there, games where a player never really looses anything but time and effort, and they keep buying all sorts of things.

To be clear, this is not to say Eve space should be safe, so much as to call into question this assumption that the Eve economy would stop.

They don’t want to get rid of anyone. The tension between players that want to build sand castles and players that want to kick them over is all part of what makes eve what it is.

It wouldn’t be the same if either group was diminished, so it will always be a balancing act, for CCP to provide enough tools that allows everyone to try to do what they want, while not having a completely dominant position, nor a completely hopeless one.

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Tell me: how often do those games increase the level of their items and add new PvE content? Because I’ve played a lot of MMOs in my time and I can only think of one that was PvE oriented that didn’t keep adding content to and is still beloved today… and that’s City of Heroes/Villains.

And tell me which game you are referring to.

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in other PVE MMO’s everything is structured differently. The really sought after items are not generally player manufactured. They are rng drops from bosses that need a massive grind. You might have to run a speciifc trial or dungeon lots and lots and lots of times to get the exact drop you want. Its also common for these kinds of items to be locked to a specific account meaning they cant be traded.

Thats a completely different model to EVE where player industry would cretae a massive over supply of everything if destruction of ships ceased.

I think ANY player thats involved in industry at all should be asking for more destruction not less.

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Haha, not only ask but actively help.

So, if you are building mining barges, just create a CODE. alt to make sure there is always demand for your products

Because it’s not just a “PVP” game? That’s your label. The game I was sold was advertised as a “sandbox”…hard to call it a sandbox if my gameplay style is being chosen for me, huh? High sec had clearly defined borders and when the game released people weren’t quite so edgy, triggered, violent, and/or eager to blow up people in high security space.

Granted, player behavior changed with time for a variety of reasons, but so has a lot of things. Remember typhoons of doom reaching insane speeds? Remember needing bookmarks to land on jump gates because EVERY gate had a 15 km approach? Eve has changed ALOT.

For example, now we even have people actually calling EvE a PvP game. Originally it was a “space sandbox” in which you ‘COULD’ PvP and/or engage in a variety of other activities. Some feel that’s no longer true while we watch high-sec grow increasingly targeted by certain types of people who like to troll on unwilling pilots.

Today, Concord is an outdated mechanic and needs a facelift–everything else has changed, it’s Concords turn. This needs to happen because it’s important to maintain the integrity of our sandbox and not let certain playstyles dominate the culture too much.

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No. It was always, right from the start, meant to be a PVP sandbox. The rest was just added on. Also, calling it a PVP game doesn’t mean there’s no PVE, that is just a straw man. It’s not mutuality exclusive.

Can you name something that has changed in favour of gankers that would require a change in Concord?

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There are different types of PvP games.

Some are all about PvP. Some are about lots of things and PvP is just a possibility among all other things.

EVE is a PvP game of the latter. It’s a big sandbox where you can do all kinds of things, but PvP is always a possibility.

If someone doesn’t like PvP games and asks if EVE is a good choice for them, I’ll tell them it’s not. Because EVE is a PvP game.

Hello, thanks for responding, but am not interested in a back-and-forth dialog. Still, out of courtesy I will answer your questions before going dark again. 1) I never insisted there was no PvE if there is PvP. If you read my post again, I think you’ll agree I focused on play styles. Can I force you to PvE with me? No? Then why should you get to demand I engage in PvP when in high security space without paying some huge consequences from Concord?

That brings me to 2) And yes, I can name a few things that are tiltled toward gankers. First, it’s important to note the security system was implemented as a way to discourage ganking by making players KOS in various sections of high security space for aggressive actions. That used to be a royal pain in the butt during the brief time I spent engaging in low sec piracy. Getting into null-sec space through uncamped gateways to grind back security rep was dangerous and very time consuming. Now? Wormholes changed everything for a -10 security status player and made repairing the damage suffered from ganking much easier thereby negating the implementation that was originally designed to discourage that behavior.

Another thing to take into account is the huge amounts of player wealth that exist today. So what if I lose a 50m ship? I can purchase 2,000 of them! Attitudes like this also serve to fuel people looking to force unwilling targets into PvP engagements.

I hope that answered your questions, and if not I apologize because that’s where I’m going to leave things. Scarcity, high security gankers, and the Trig invasion were enough to turn me to other titles I’m busy with currently. But, I’ve said my peace and people can feel free to agree or disagree at will.

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