Some Ideas of mine

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Quit hogging them all to yourself

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Nice.

added price randomisation to reduce market reactivity.

added ds/BC specific turrets and dedicated bays in the role changes

Proceeds to mega-post a hugely complex system idea…

Just a small SPOILER ALERT: Nobody is gonna read your posts.

The part about removal of stacking is not complex. It’s less complex than the present one. It’s literally in the name of the part : linearize.
Instead of present : effective=base×(100+bonus1×penalty1)/100×(100+bonus2×penalty2)/100 it becomes : effective=base×(100+bonus1+bonus2)/100

The complex part are

  1. how to do the change so that it does not impact the game too much, with specific examples. Because even a small change needs a lot of thinking to be done properly.
  2. how to add other possibly interesting effects.

And let’s face it, if people don’t complain about complexity, they will complain about missing in-depth thought. There is no in-between, “too complex” is just a way to say “I don’t understand it and I don’t care”.

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