- reserved
- Reserved
Quit hogging them all to yourself
- unreserved
Nice.
added price randomisation to reduce market reactivity.
added ds/BC specific turrets and dedicated bays in the role changes
Proceeds to mega-post a hugely complex system idea…
Just a small SPOILER ALERT: Nobody is gonna read your posts.
The part about removal of stacking is not complex. It’s less complex than the present one. It’s literally in the name of the part : linearize.
Instead of present : effective=base×(100+bonus1×penalty1)/100×(100+bonus2×penalty2)/100 it becomes : effective=base×(100+bonus1+bonus2)/100
The complex part are
- how to do the change so that it does not impact the game too much, with specific examples. Because even a small change needs a lot of thinking to be done properly.
- how to add other possibly interesting effects.
And let’s face it, if people don’t complain about complexity, they will complain about missing in-depth thought. There is no in-between, “too complex” is just a way to say “I don’t understand it and I don’t care”.
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