Some new PVE concepts

All this talk about Floseswin made me think that there are tons of opportunities for small and engaging PVE activities that can lead to PVP encounters as well. This Floseswin encounter was an organically growing conflict with many means for more interactions than just farming standard FW missions and plexes. And it only involves missions and exploration content, so known content without the need for fancy new mechanics. For instance:

  • There could have been bombardment missions for both sides of the war to help either side make progress or remove progress on the planet surface. A PI-esque menu could be used to mark targets on the planet surface for bombardment, old DUST features could be reintroduced to aim bombardment strikes.
  • Supply missions to bring in material and personnel to predefined points in the system to aid NPC war efforts and with possibilities to destroy these convoys. Essentially Distribution missions that actually matter.
  • Protection missions of NPC convoys involving remote repairs and enemy destruction like we see it in Invasions and Resource War sites, just with actual tangible and meaningful impact on currently unfolding events.
  • Rescue missions where, in this instance, mainly Republic Fleet has to rescue people from positions in space around planets, while Amarr Navy can apprehend and deliver them to their authorities or kill them right away. The reverse works as well with, for instance, stranded crews in destroyed Amarr Navy ships need rescue before Republic Fleet vessels arrive again to destroy them.

Basically more things to do in space – in one space – with interaction potential and meaningful PVE activities.

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