Hi all,
These are some suggestions I have for Eve -
Dynamic Security Status -
Rather than security systems have a constant / static security status i would like to see it pulse. I.e. a 0.5 system can on some days be 0.4 or 0.3, likewise a 0.3 system could sometimes be 0.5 (high sec). This would create opportunities for miners and gankers as miners would take risks entering these systems to ,ine better ores and gankers could also take opportunities knowing concord presence could leave at any time opening up some juicy targets.
Obviously some finer points to work out here but you get the idea.
Another change that could be made with the introduction of dynamic security status is to turn off the “travel in high sec only” autopilot functionality. Navigating eve could be a skill and in my view it would be really cool to have to try and work out routes to Jita that are safe to sell goods.
Ship depreciation. CCP keeps making changes to increase destruction, but maybe ship depreciation might be easier. Easiest way i see this implemented is to degrade the power grid of ships . Just spit balling here but maybe an arbitrary 5% decrease in ships power grid every month.
This would also turn ships into depreciating assets which would change player behaviour and might encourage more risks.
This is as a wealth tax and i think may have better outcomes for the game rather than the nerf’s CCP keep doing to Income. Wealth tax are more targeted on established players rather than the current income tax that is taxing established and new players alike.
Corp Market Something that I remember being talked about when I first played this game in 2005. I am still of the view there needs to be a better way for players to exchange goods within corp. The CEO of my corp spends his sat arvo’s doing ore buybacks via contracts with corp members. It would be much better if there was some functionality where he could put orders out via contract or in a special market that can be partially filled by corp members as they mine or farm.
Which leads to my next point Administration
Taking the administrative burden from Corp Leaders who are trying to organise groups of people to play together should be a priority for CCP, because without these people we are nothing and the game is lesser for it.
If I was at CCP trying to increase player numbers, making Corp Leaders lives easier would be my number 1 focus. From my observation leaders in Eve are overburdened with administrative tasks that don’t scale well, so as the corp gets larger the more admin they have to do, which means less organised play and eventually they get burnt out and leave. Does anyone know any other game with as much admin for leaders as Eve? Any organisation worth their salt, knows that looking after leaders is the number 1 priority to increase engagement, maybe eve needs to start implementing this into their game design.
What do you think of these ideas? Do they suck?