SP selling: Good monetization or bad?

Thank you. I appreciate your reply. I learned a few things as well. I hope the development will accelerate and CCP gives us new content comparable to those you mentioned. CCP is going to release new FW soon. I hope it is well accepted. I will certainly try and see if I like doing that.

Nothing ever is.

My pleasure, and thank you for your kind comments earlier! I may kvetch a lot at CCP but at heart I just want to see them take the potential of the EVE IP and give it the star treatment it deserves.

Yes, FW is potentially one of the most dynamic areas of the game. A big win here could really turn some things around for EVE.

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Only saying it the way I feel.

That can be read between the lines. That’s what I like about your posts, you are very but justly critical of CCP and you present your reasoning in clear paragraphs without ranting or going off on tangents plus you give alternatives and ideas. I hope the devs read your posts with interest.

I hope they bat that one out of the ballpark. I really want to keep with this game and I hope the devs give me good reasons to, although I already like it a lot.

what did he get banned for life for?

O yea good point I’m not sure why I missed this.

We don’t. That’s what I’m saying. How do I know the player I bought a bunch of stuff from isn’t the same one who ganked me last week? ( haven’t been ganked yet but it’s bound to happen )

For a marketeer I guess it wouldn’t matter since only profits matter to him, but for a pilot, a capsuleer, in a PvP world then yes, to me it does matter. I hate to think I’m doing business with the enemy.

True. But I rather advantage CCP than players against whom I’m in permanent PvP state.

SP selling is good monetization in my opinion.

I wish CCP would just do it all the way. Buy as many as you want. It’s a twenty year old game, let everyone play it.

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So your old school null block where the blueprints are owned and copied from within your Alliance.

I am a new’er pilot and I don’t have that luxury of purchasing my wares from the one warehouse within New Eden. I must make do with what I have available to me to maintain my existence along with my purpose.

I strongly oppose purchasing from ccp other than plex and subscription. The items in the NES store should to my believe be a path obtained within New Eden such as by achievements including the success of loot drops.

By doing so would increase the pve action resulting in increase of pvp action is the reasoning for thinking such.

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That would be the closest thing that would satisfy me versus buying from potential enemies.

I must do that as well, until I can find a corporation that can fulfill my needs as far as buying stuff. That’s why I support CCP selling ships, modules, SP and everything else directly in the NES store or on Steam like they have been doing with Packs.

I understand your reasoning and it would make sense to me if I didn’t care who I bought stuff from but I do care and I don’t want to make business deals with enemies.

*The enemy of my enemy is my friend

This statement can also be applied to New Eden where reconciliation can take place.

A fool and his false friend are soon parted.
.
That’s what your enemy’s enemy really is, a false friend. At the very best, your enemy’s enemy is a temporary ally — nothing more.

There is no “reconciliation” with enemies, at least not in my book.

Maxine Macks
How about opening that book a little wider so we can all read?

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Easy: anyone not my friend or in my corporation ( once I’m in one ) is my enemy.

I don’t see the relevance.

I’m not an Alt and that statement is true.

You didn’t understand me.
EVE is PvP, which means every player is against me until proven otherwise.
I have no outside grudge that I’m bringing into EVE, only my quirky personality.

Yes. Exactly.

New characters that head straight for the forum instead of playing the game are alts.

Mr Epeen :sunglasses:

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I’ve read some of your posts. For you everyone is an Alt except yourself.

The last sale they were half price. The only other thing is to sell to one of the character buyers for next to nothing per SP as these guys were only trained to be SP bags. Useless as player characters.

I guess when the time comes I’ll weigh the near $30 transfer fee for a few billion ISkes compared to buying extractors and selling injectors. Or even buy extractors for ISK as they will be cheaper with the market flood that comes with them being on sale.

What I’m saying in my round about way is there will be options when sell time comes around. I just need to figure out the best one.

Mr Epeen :sunglasses:

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Good Monetization vs. Bad

I got asked what I thought ‘Good’ monetization was, if SP sales were ‘good’. So I thought I’d clarify a bit.

To start, I don’t mind if EVE is “Pay for Advantage”, so long as both the pay and the advantage are reasonable and well presented. That’s OK in a game that’s never been advertised as being ‘fair’. And as long as the advantages you can buy don’t get game-breaking.

“Good” monetization is anything that favors helping new people starting the game get into a reasonably useful setup quickly at a reasonable price. It gives various useful options to both new players and old. It facilitates trade between players. It’s advertised in a discrete manner that doesn’t stick useless ads in peoples faces.

Most of the ship/skill/starter packs in EVE qualify as good monetization, except to the extent that they sometimes don’t represent a reasonable price. (CCP tends to overprice a lot of their packages, eg.: Zakura Packs another marketing fail?)

SP sales are basically only enough SP to get a player up to speed on a couple weapons systems and maybe a cruiser or something. SP Extractor/Injector sales allow players to get into larger skill sets, or reconfigure a character’s skills you no longer need. If you gave up on industry or mining, for instance, and want to use those SP for something else. So those are sandbox-friendly “play as you choose” options.

“Bad” monetization is when the drive to monetize damages the whole game. It may be by ruining EVE’s reputation (popup ads and cutting in to player markets), or by ripping players off (new player packs that give $7 worth of stuff for $9.99, advertised to new players who don’t know better). Or it can be more subtle, like basically everything CCP has done since 2010 - nerfing most playstyles other than “Move to Null and join a massive bloc and sub 3+ accounts in order to farm ISK and resources endlessly and build your own Titan!”. That particular drive on CCP’s part ended up causing 80% of the gameplay in EVE to stagnate and to concentrate the game’s income in the hands of a relatively small portion of the player base.

When your business model concentrates on farming whales instead of a broad diverse player base, you end up in trouble when those whales start to bail. Because every one of them leaving has a larger financial impact and you have few ways to replace them.

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Nicely stated.

One egregious example of this is the MCT (Multiple Character Training). Mind you, this is only applicable to training your Alts. You can’t play your alt the same time as your primary, yet the pricing of MCT verses just outright buying another Omega makes no sense. Currently an Omega subscription with no discount for a month is $19.99 while one month of MCT is also $19.99. Looking at 12 months, Omega is $149.00 yet 12 months of MCT is $199.00. Yes, you can train an additional 2 Alts for the price, but the ROI is bad IMHO.

Absolutely, There is an old adage in business, “the easiest sale is the one you don’t have to make, by keeping an existing customer happy”

Irregardless of its effect on the game or if it’s good monetization, repeatedly promising not to do x, then going and doing x. Isn’t behavior that should be met by praise.

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