You keep messing up your timeline. You repeat that the P2W started with PA wanting to milk it
and then point out
which was 2 years before the deal with PA. CCP also did daily logins/skill sprees well before PA.
This part at least is sorta true, just with the wrong focus.
The P2W started when CCP figured out that the big money, the record-breaking wars, and the subs were in Null. They didn’t drive players to null because of the CSM. They started driving players to Null because that’s where the money/subs/news stories/records were happening.
CSM never drove game design. Yes CCP limited their feedback with a voting mechanism that favored Null but that didn’t have much impact on their decisions. CSM was more a PR move than anything.
The P2W increased with making Null the farming/ISK printing grounds, continued with making it so caps and multi-subs were the meta there, pushed it farther with Rorqs etc. It was just more subtle because they weren’t selling the P2W directly, they were maximizing the “income per player” and nerfing and adjusting the game in ways to try to herd all the players into the “maximum income” corral.
That’s when game quality and development started to decline. And all that began years before PA, back in 2010-2012 ish.
PA financials say EVE is losing money and declining in income and has been for quite a while now. I’d be fine with pointing fingers at PA if there was any evidence. But give credit where credit’s due - CCP is ruining the game and milking the players and failing to develop properly all on their own.
It’s up to the person who pays them to decide whether their output is acceptable or not. You’re just a player, you’re not privy to CCP’s inner workings and to judge the devs based on your misinformed insight is nothing short of presumptuous.
I doubt it’s Pay2Win that drove them out. I’m more inclined to believe that resources shuffling and nerfs drove them away.
I know what is meant by “Whales” in gaming
I still say that those “whales” are fictitious and by that I mean so few that they might as well not exist.
I agree with this actually. I just see PA as a correlation, not a cause. Except insofar as PA almost certainly set financial performance incentives as part of the “bonus $200 million” in the buyout. However it was CCP who decided how to reach those goals, and as you say, one of the methods they chose was to ramp up the P2W and “pay for convenience/reduced grind” options.
I don’t necessarily see all those as a bad thing, but yes CCP has increased that approach in the last few years.
You can check the financials yourself with any number of web searches. Here’s a quick overview from Oz’s video review of EVE’s 2021 performance:
You can watch the whole video for more details at:
We may not be able to fully agree on this. I feel confident that CCP’s development direction for over a decade has focused more on milking the game for cash than on quality of EVE.
You feel CCP is milking the game for cash in a more recent move, driven by PA. Although the facts literally show CCP was doing all the P2W things before PA was ever in the picture.
Regardless, I think we can both agree that so long as CCP’s focus remains on maximum income rather than better quality development, EVE is going to struggle to retain players both new and old.
I think SP sales and injectors do some harm, but probably more good than harm in the overall picture. And they’re certainly a better monetization option than, say, increasing all prices.
Really. So you don’t play tye game but you know what their player base is like… how funny.
What are you talking about? I wrote that in view of someone stating something negative: you.
“Frenzy” And that anyone is just you, I haven’t argued with anyone else today but you so nice try to make me out to be hysterical but you fail miserably.
At least we agree on that, lol.
You should really play the game, then maybe you’d see what the devs have been working on.
I do. Much more than that sob story about Pay2Win.
Why would I need to tell myself that? Your state of mind is none of my concern. That was just a guess… I guess.
No. It suddenly means you don’t play Chutes and Ladders.
Yea, I bet they roll with laughter at every P2W sob story.
Most complaints against pay2win are illegitimate and unjustified. As Kezrai Charzai said: Either EVE isn’t p2w or it has always been p2w.
It’s a very true statement. Karzai’s posts are the standard in this forum and only a couple of members can compete.
Of course you disagree with her which say a lot more about you than about me.
You seem to be out of touch with reality which isn’t conductive to an open and honest discussion anyway.
I agree with that actually. Except for the ‘small’ part because EVE has always been strongly P2W. Also, when I say time codes and Plex were “P2W” that’s essentially in the context of what other people are calling P2W. If one is, it all is. And the fact that CCP didn’t have an “in-game” mechanic for trading time codes only means they were slow to code one. Having an official “Time code trading” section on the forums moved it from RMT into officially sanctioned.
At any rate, yes, P2W in EVE started with “sub for SP” - the more time paid for, the more SP you got. It increased with MCT and Plex. It increased more with Null farming, official support for multiboxing, Capitals and Rorqs. It increased again with Skill injectors and again with “sold” SP. And of course many other changes along the way.
P2W is a spectrum and CCP has been cranking up that aspect of EVE for a decade in various ways, all seeking to maximize “income per player”. During that time they’ve also pretty much given up on truly improving and developing EVE and instead have settled for tweaks and balance passes and a small handful of new features and of course, more monetization.
Haven’t they been working to revamp EVE for a while now? The new UI, DX12, better graphics, updated or new FW, more stuff in the NPE, the new Reward system and I’m sure another few things I haven’t seen or are aware of… Looks to me that the devs have been working on the game, contrary to what some would call “did nothing”.
That’s kind of harsh.
Most online games have microtransactions and some form of p2w, I don’t see their numbers plummeting. But when the game company start messing with players’ stuff so badly that players say “they broke my gameplay”, it’s pretty bad.
Well, they’ve certainly “worked on” things, nobody can say they’ve done nothing. Different people evaluate things differently of course. For me, graphics updates are nice-to-haves but not in any way a game-changer. Updated UI is nice and ‘different’ but nothing about it so far says “much improved” to me. Kind of like the way they changed the Agency interface for agents, or the Skill Training pages - it has it’s good points, it has it’s bad points.
What most of the work looks like to me is that various teams are plugging away on their own aspect of the game - graphics/art, UI, skills, skins, marketing packs, etc. This is primarily what I call “tweaks, balance passes, and we-changed-this-for-the-sake-of-changing-it”. And DX 12 changes are driven by Microsoft and literally every developer has to catch up at some point. Plus it’s kinda buggy.
CCP also says they’re doing tremendous “background” work to “prepare for EVE Forever”. But TBH I still see the same disconnects, even more “missed inputs”, a chat system change that took 2 years to (almost) get working - stuff like that. I’m not seeing a lot that says “EVE Forever” to me.
When I talk about improving and developing EVE, I’m referring less to what I consider a constant background of “teams staying busy and doing something”, and more about the kind of developments we used to see - entire new game systems being added. Faction Warfare, Incursions, PI, stuff like that.
In the past decade we’ve seen very little of this kind of new content. Alpha state, Citadels and Triglavians, basically. And of course some people debate whether Alpha state was “new content”.
Missions have been stale for ages. Faction Warfare broken and stale, same. Resource Wars had great potential, was DoA due to laughably bad implementation, and was pulled shortly after.
The Triglavian Invasion showed what CCP’s teams can do when they’re pushed, and honestly we should have had something comparable to that every year for the past decade.
So yes, CCP has been working on EVE, as we’d expect with 300 employees and a $60+ million per year budget. But compared to the base content development of other games I’ve played for the past 10 years, they’re very far behind.
Why so angry and hostile just because someone says that what CCP is doing is P2W ? I don’t get it.
As to your statement. I am not quitting because I am addicted to the game. Can’t really decide whether I love it or hate it, I guess both. I might be often critical to CCP, but so is original thread creator @Kezrai_Charzai .
I am only naming things their right name that is all. I don’t care that CCP is selling anything, they can sell ships idc, I will still play it. But that doesn’t mean that everything is fair and square and all is perfect.