Special Mobile Concord Low-Sec and Null-Sec station groups & Concord Prison for Capsuleers

Special Mobile Concord Low-Sec & Null-Sec Police Response Force—Concord created special police forces to operate and conduct police duties specifically in low- to null-sec system spaces after too many confrontations between Capsuleers in low-sec and null-sec spaces and NPC pirates resulted in too many problems and issues that could not be afforded to be ignored for much longer.

This special Concord Police Response force operates from newly built and specifically designed, heavily-armed, well-defended and armoured, mobile fortresses, motherships, structures, citadels, stations, outposts, listening posts, and star-bases developed, designed, and secretly set up as part of many, secret, classified, ongoing joint co-projects between Concord, all four empire factions, a few NPC corps, EdenCom, and Upwell to serve as extensions of Concord’s DED and operate and sustain themselves in long-term deployments, services, observation, research and policing of low-sec and null-sec systems, helped by the advances and lessons in technology, weapons, communications, tactics, materials, knowledge and research learned from the Drifter crisis with engagements from Sansha’s incursions and the Triglavian Collective invasion… along with special use of special stargates and jump-bridges (all equipped with special interdictors, self-sustaining capacitors, and defences) only accessible through Concord, trusted capsuleers, and empire factions to travel to high-secs, resupply and logistics… with a part of their funding and materials coming from gathered minerals, mining, hauling, manufacturing, salvaging, donations, anti-pirate and anti-rogue drone operations, missions, and off-course, station trading as well… and off-course, variations of interdiction probes, equipment, cyno-jammers, special mobile warp-disruptor equipment, and other technologies normally banned in High-sec systems…

With gathered data, experiences, feedback and reports from battles, operations, conflicts and skirmishes used to create immediate, short and long-term improvements, recommendations, research, updates and changes to Concord doctrine, policies, training, technologies, communications, changes, tactics, ships, and formations to better operate in, recon and to police in null-to-low sec spaces and to prevent abuse of Concord authority by any Concord members, officers and staff as well as keep an eye on the pirates and SOV-occupied systems to track their activities better… While also monitoring wormholes, Rogue Drone movements and serving as formidable defences against incursions crisises and invasions launched by Sansha’s Nations and Drifters or any factions…

And to make it better, no pirate, criminal, independent secret factions and even conspiracy and corrupt figures and governments are unaware of these secret Concord projects or fortresses as these projects are kept a complete secret for good reason… and thus impossible to gain any knowledge from anyone not given access to these resources…

It will be a nasty surprise for wrongdoers, criminals, smugglers, gankers and pirates when the existence of the Special Mobile Concord Low-Sec & Null-Sec Police Response Force is suddenly and publicly announced without warning, followed by Concord ships specifically designed for low to null-sec policing being deployed from all across low-sec to null-spaces systems… and the coordinates of their stations shown for the very first time… with everyone thrown into chaos and left caught off-guard by the sudden concord presences now policing the low-sec and null-sec systems…

On the Concord Prison for Capsuleers… It’s a result of several secret meetings, discussions, negotiations and agreements between several figures, politicians and people from all levels of factions, empires and governments regarding the capsuleers and other politic and sensitive knowledge, including reminding them that they are still under the law… and no one is above the law…

And… the Concord prison for capsuleers was made… for the purpose of detainment and imprisonment of capsuleers to make them serve prison terms… which usually lasted a few minutes or hours or so for longer in many cases… but these prison stations are heavily guarded, have powerful defences, special measures both physical and electronic measures to keep imprisoned capsuleers from self-destructing or jumping clone to another station… along with punishments for any escape attempts… and these stations also have time-acceleration and vr tech designed to imprison capsuieers’ consciousnesses and speed up the time… of their imprisonment and jail term while simulating the workings of prison and justice and parole and so much more… which usually takes seconds or minutes or so before the imprisoned capsuleer’s mind and consciousness is returned and re-uploaded back to the clone… leaving the capsuleer shaken and changed from the experiences upon their release…

And these CONCORD prison stations are going to earn their reputation and become more feared for good reasons… helped by technologies and research obtained from and donated by Servant sisters of EVE and many other factions…

But at least, these options are open to any feedback, criticisms and changes and suggestions…

It won’t happen because null-bear/CSM tears are the rarest of all (though saltiest), but it would be funny to see null-sec PvE’ers get smited by Concord.

If it can be done by players it shouldn’t be done by npcs if you want a low/null system to be safer to it yourself

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Admit it though - it would be fraking hilarious for the first few weeks…

The idea isn’t bad, but it should be limited to low-sec only. Concord should have no influence or intervention in null-sec—that’s the whole point of null-sec, after all.

That’s also kinda the point of low sec…

There are no police duties outside High Sec, CONCORD police duties is what makes HS HS.

I guess if it was a part of insurgency it could be interesting. Might give more of a reason to build suppression if it meant a few days of easier access to ls resources.

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Overhauling low-sec to have protection from “ganking” is an interesting idea, ie: you can only be attacked by players if you have adverse security/Empire standings in that region. Otherwise it’s a gank and Concord takes you out (having Concord take out a fleet of null-sec capitals has a really strange appeal…)

Maybe not the -5.0 security of high-sec, but anything lower than 0.0 makes you a “criminal” and anyone can freely engage.

Before you shoot it down in flames, it’s worth noting that a lot of players would leave high-sec for low-sec. That’s tens of thousands of new bodies, ships, etc.

Adding CONCORD to places outside HS is the opposite of an interesting idea, it’s bad enough already that they exist in HS.

Just let people freely shoot others, instead of convoluted rules of who is allowed to engage who based on timers, rights or standings with a punishment of ship death if you mess up.

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Respectfully, I think you’re being a tad short-sighted on this.

About as interesting as the idea of hitting someone in the face with a brick

I think you’re not seeing the bigger (potential) picture here.

Respectfully, but many players don’t want to deal with obscure rules of engagement and want to play a simple game where anyone can shoot anyone where the complexity of battle is the battle itself instead of the rules of who is allowed to shoot who.

Keep your war decs, suspect flags, criminal flags and CONCORD in HS please. It’s bad enough that some of them already leak to LS. Everywhere in EVE is fun to play and fight except HS for that reason.

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I am on record, for years now, voting for no Concord anywhere at all.

When I started playing EVE, I was inexperienced in computer games and initially thought even the npcs were other players. Had I realized npcs were part of the computer program that ran EVE, I probably would not have started playing.

I want to match wits with other players.

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That’s also the main reason EVE keeps my attention for years, unlike single player games where you eventually figure out the best strategies the scripted enemies are weak against.

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This is no longer a game of rock/paper/scissors (and hasn’t been for years). It used to be you brought everything your corporation had to bear; now you just bring a handful of multiboxers to achieve the same effect (or more).

If anything Concord is needed now more than ever to tip the scales back for the solo player. If you got rid of Concord in high-sec you’d probably see the player count drop by 50% or more overnight.

So expanding Concord to low-sec (at least 0.3 and 0.4 systems) would be a step in the right direction.

Other than “precedent” - I’m still waiting to hear why this is a bad idea.

I’m with you in thinking that CCP should cater less to multiboxers.

But I seriously think ‘CONCORD outside HS’ is a terrible idea and don’t even see how it is a solution to the problem you mention. Keep HS mechanics in HS, people who play outside HS don’t want to play with HS mechanics.

Unstoppable invincible NPCs that inevitably destroy your ship are not fun to play against, but at least while they’re restricted to 0.5 security space and above people don’t have to deal with them if they don’t want to.

Don’t also add this nonsense outside HS.

If anything CCP should reduce CONCORDs omnipotence in 0.5 and 0.6 systems to give HS players more of an incentive to learn how to stand on their own feet instead of relying on CONCORD, which makes a smoother transition for HS players who want to also learn how to stay alive outside HS.

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This is why we joined the game in the 1st place!

Wits vs. botters…
Wits vs. multi-boxers…
Wits vs. blobs…

“Wits” doesn’t really have anything to do with it other than learning to avoid getting curb-stomped. Just saying…