TLDR: Limited Concord in Low-Sec space. @Azotle_Dallocort first suggested this idea, so I’ve just refined and expanded on it a bit.
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Concord in Low-Sec
• Concord is expanded to include all Empire regions of low-sec (0.1 to 0.4). By and large, Concord will only respond to ganking or illegal attacks on players.
• Concord has a reduced response time, accordingly (0.4 = 25 seconds, 0.3 = 30 seconds, 0.2 = 35 seconds, 0.1 = 40 seconds).
Concord Limitations
• Players with a security status of <0.0 or an Empire standing of <0.0 (in that region) are automatically flagged as criminals (free to engage by anyone without restriction).
• Concord will not respond to any incidents where the victim has criminal status.
• Concord will not actively engage players with a criminal status, low security status or <5.0 Empire standings (this is handled by Empire police).
• Concord will not respond to legitimate FW targets or players under a war declaration (same as high-sec).
Benefits
• Tens of thousands of players relocate to low-sec.
• Massive redistribution of wealth/income by corporations opting to leave high-sec and setup shop in low-sec.
• Wormhole space becomes the true “wild wild west”; low-sec becomes semi-policed; high-sec remains policed; null-sec gets a big nerf in the form of having to actually declare war or choose their targets (criminals) more carefully.
• Trade hubs can be isolated in high-sec “islands”, with either lengthy high-sec travel routes (Amarr»Jita) or shorter travel through low-sec.
• Doesn’t affect FW in the slightest.
• Doesn’t affect players (criminals) looking for active engagements with other criminals (Concord will ignore).
• Generally keeps null-sec the f**k out of low-sec. They can bring their toys but only with a declaration of war or against criminals (otherwise Concord takes them out).
You mean, all those jump freighters and their alts would automatically become criminals?
I’d love to see their jump drives being disabled by concord due to being criminals.
There is no faction police in lowsec
What’s a wardec target?
Freighters and miners?
In highsec, all wardeccers dock up as soon as a combat capable flashing red appears within 5 jumps of them.
The game doesn’t have tens of thousands of players.
Lowsec already has the best shops in the game. Check the asset safety stations, no market in highsec has better offers.
Nullseccers? Wardec? Why would they?
What buisness do they have in low?
They want to be left alone in their blue donut, no way they wardec the lowseccers. I’ve seen FCs that didn’t know stargates had guns on them, that didn’t know wormholes had mass and that dunked 100+ ships fleets of doctrine-only ships (w/o core probe scanners) into a wormhole to have it collapse, then asked the members to self destruct the fleet and file for SRP.
Nullers don’t care about anything non-null. And the majority of nullers doesn’t care about the nulls other then their own one, either.
Do you think low seccers feel nullers, wormholers or highseccers behave too intensive in their space?
If anything, lowseccers think there is too little content these days, not too much of it.
I just made another post on a related topic, regarding Concord. To repeat myself, I don’t want Concord anywhere, at all.
I want to match wits with other players. I do not want to interact with npcs, period.
In fact, if I could, I’d delete Concord.
However, what this post reminds me most of all is…all of the prior arguments on EVE’s forums, whichever version, which involved the phrase “give them an inch, and they’ll take a mile”, when discussions of Concord and increasing safety in highsec were involved.
I’m sorry, Arthur, the path you’ve chosen, is littered with passionate arguments, stretching back, before my time even. This topic reminds me so much of the past, and past arguments on this topic, or variations of, it makes me feel “old”.
Safety, and npcs, were not why I started playing this game. Safety and npcs are still not why I play this game.
I play this game to interact with the other players.
Yeah, CONCORD is only a crutch because CCP didn’t come up with a viable police-gameplay option for the players, so they could handle the security of HS themselves. This crutch should not be expanded to other spaces.
If you want to reinvigorate LowSec, drastically nerf Cynos there, so small groups can actually settle in NPC stations deeper in lowsec and begin to “manage” their direct environment by using the resources there and use it as staging grounds without getting cynoblobbed every other day by some bored filthy rich veteran group. It was possible a decade ago for many small groups to live there, make money there and fight there without being a blobtarget, getting stomped by a teleported fleet at any second if you didn’t run on the first sign of a Recon/T3 moving around in your area. Restrict Cynos in Low so they are only usable for stratigic deployment but not for insta-jumping on top of someone, and people will go there again, do their little 3-10 man roams, camps and pve sessions again.
The only way I see this as reasonable… is if a faction warfare group claims that system.
I mean then you are talking more about faction police vs Concord. Maybe they could add systems that are specific for Faction warfare that are designed to be conquered and held outside of normal faction space. But Concord in low sec… I may have my issues in hi sec atm, but by no means do I think Concord belongs in low sec.
Then go to null sec, low sec (without this stupid idea) and W-space where players are in charge of providing security and leave High sec alone.
Besides, just look at @Syzygium. He does not like it when players provide security or ambushes and engagements in player-policed space. People really have an issue with players policing and removing threats from their space. What they really want is completely unpoliced space and easy target picking without them becoming easy targets as well.
Would you say that most low-sec residents are happy with the current status quo, ie: the level of activity, number of players that inhabit low-sec, opportunities for combat, etc.? Just wondering what would be an acceptable trade-off to potentially double the population in low-sec?
I think that’s taking it to extremes. For starters, assuming mainly “criminals” and FW occupy low-sec - nothing would really change with the addition of Concord. You’d just have x number of (non-criminals) players from other regions (mainly high-sec) that would provide opportunities to gank, etc.
This also assumes Concord is universally applied to all regions of low-sec, when it could be selective, ie: 0.3-0.4 or even just 0.4 systems.
Not really because most asymmetric warfare takes place in these high sec level low sec systems because they are the choke points to get in and out of low into high sec, for instance.
You ambush ill-prepared people who come into your sphere of influence, it is pretty asymmetric. That’s one reason that makes low sec Low sec. With Concord, you would remove the need to be smart (ie. scout or use different entry points) to get into low sec, you would remove lots of risk from low sec, which in turn removes a big differentiation factor between high and low sec.
What if the only region of space in EVE that sees continual player growth is in fact high-sec? Null-sec is in decline, low-sec is in decline. Wormhole space may be holding its own.
The rank and file are leaving null-sec in droves because it’s absolutely boring (the main activity is botting, ratting and mining). Low-sec is a mixed bag of snakes - with 50% happy with the current level of dysfunction and the other 50% unhappy with it (your assessment). Wormholers are quite happy - they just want to be left alone. And high-sec keeps getting nerfed, but despite this - it continues to have the highest active population.
2025 has seen (and will continue to see) 100% development effort devoted to null-sec - despite all indications that it may well beyond the point of salvation (null-sec has no one to blame but themselves).
So that’s another year+ where high-sec, low-sec and wormhole space are essentially ignored. High-sec and wormhole space will do fine (we’re used to being ignored and nerfed). How is low-sec going to fare?
Low sec got its fair share of buffs and improvements in the last 2 years with more PVE activities, more FW activities, more ways to travel and interrupt low sec (and high sec from within low sec), more riches to farm (they had a Nocx monopoly for a year and didn’t use it). They also have more rewarding old-style missions, better combat signatures than low and even null to some extent. I don’t see how low sec was left behind in the development. This is just CCP’s new development cycle approach. After High sec got its buffs and changes (structures, Homefronts), low sec got its turn (Insurgencies, Concord PVE sites, FW).
The problem is not that one region or another gets left behind in the development, it is that most of CCP’s new style changes turn into a laughing stock and bot-able experience (as demonstrated by Homefronts, new FW sites and so on).
Thats the complete wrong question to ask, because the ones left there are just those who hotdrop, those who are allied to hotdroppers or those too new to realize lowsec is just a barren wasteland aka Hotdrop Country™ compared to the flourishing piracy paradise it once was. The majority of the population has already left because of the stupid cynomechanics and what remains are curbstompers, calling it a “playstyle” to jump wit 12 BOs on a Vexor that was stupid enough not to be aligned for an instawarpout when the Arazu decloaked.
So, asking those who still live there isn’t really giving an answer about if change is needed. It’s like invading a country, shooting or expelling the majority of the people there and when only the occupants and collaborateurs are left holding a vote about “if the situation is fine”.
Has also been explained a hundred times:
Cynos need to be cut back to their original performance. When they were implemented, it took about a minute before the reinforcements could actually shoot, because the system travel took so long. But better connections, better PCs and an optimized system-change procedure sped up that process to a handful of seconds, which leave the hotdropped side no tactical options any more.
2009/2010 whenever a cyno opened the hotdropped side could
break tackle, pull range and nano/kite the hotdroppers or warp off if it was a blob
overheat on the Cynoship to kill it quickly and warp out before the reinforcements could spread tackle
deagress and jump the gate or dock at a station
undock own reinforcements and warp them to scene
Nothing of that works any more when your 5 man group gets jumped by a dozen T3 including Logis, ECM, Longrange Tackle and LongRange webs. You simply lose everything that does not instantly warp out when the cyno opens. And that means leaving your mates that got tackled by the Cyno Arazu/Proteus to die without any chance to even think about making the scenario a “fight”. It’s just a skillless curbstomp.
So: Change Cynos by adding a delay or sensor recalibration timer after jumping that re-establishes the original balance when they were introduced. Probably like +30-45sec before the reinforcements can lock anything on grid compared to now. Again, its not a nerf, it’ just fixing an oversight that completely ruined the balance over the years, because the devs simply didn’t think about that speeding those kind of instatravel up has negative impact on an entire environment like Lowsec that always lived from the small gang roams and small/medscale fights for small and medium groups that don’t want to have all that blobbing and hotdropping of nullsec.