lol I remember him. I love these people… They create content for me.
But correct. I actually have no issue with people wanted to spend money to get the skills they need. It will never replace experience and those people will just keep feeding those that understand this game at a deeper level or took the time. (Lets be honest you have 2005 players that make the same mistakes).
Considering the shifts in gaming markets I would be ok (not that CCP cares what I think) if CCP changed the model where you now started the game with Core skills perfectly trained (But also not the capital core skills) and the only skilling you need to focus on is ships/gunnery and other mining/industry/scanning specialized skills.
This change wont benefit me at all as I already have them. But the markets have changed… We cannot keep looking backwards otherwise you will just be outpaced by those looking forward.
If you start spending, there is a lot more chance you will not stop at that level.
More you spend, more you are acceptable of what they will serve you, even when it wasnt what you initially thought it was.
I don’t know about the $200 thing, but you definitely need a few months of training time before you can do much more than fly a frig. Not to say there isn’t fun things you can do before then, but unless you’re in a large group, you won’t be making much isk for a while. Somewhere around the 10 million sp mark is enough to do a couple things and be good enough at them. I afk mined while working and bought skill injectors to boost my progress ln along.
I tell ln anyone who starts this game to get enough isk to buy the skills you want (plus the magic 14), set a queue, and come back in 3 months to play.
Or you can learn the game and progress along with what you can fly. I started in 2011 and I still fondly remember my first few months. That first run through the SOE arc in a tristan, barely being able to stay alive (actually lost one).
Getting thrown into a war, piloting a frigate not knowing wtf was going on but having a blast.
One thing that is different about EVE than many MMO’s is its more about the journey than the destination. It is not as good of a game for the instant gratification crowd.
Exactly. Good thing I’ve kept screenshots of some of those moments so can look back and also share it with others.
Completely worthless isk/h wise (maybe except the SoE stuff) or if someone only cares about endgame content and whatnot. But for me and anyone who shares the same mindset these are fun times forever that never expire.
I realize that many people disgree with the OP’s $200 thesis, but what exactly does this $200 buy that is needed to really start playing EVE? Presumably skills, but which skills and what SP level?
You dont need any $ to start playing, and you should start with such a level, because the difference between Omega and Alpha in beginning is really 0%, the things that start bothering you is when you start playing for a week. SP rate aquirement, skill queue length and things like skills restrictions.
For a week you will be getting the basic stuff, how the game works. This week was even before alpha, everyone could try it for free week.
Has no problem dropping 60 bucks on a console game he’s going to play once then forget about.
Complains about a free-to-play that is potentially totally free-to-play (I’ve been doing it for nearly five years so can’t tell me it’s impossible and keep a straight face) having shortcuts that you have to gasppay for?
Free To Play games have an extremly low perceived value.
Rightfully so, one might say, but that perception taints all of the better ones as well.
When everything is free …
… simple minded people begin feeling entitled to it …
… and everything loses perceived value …
… because there’s so much free stuff one can have instead.
The best mobile games are the best mobile games not because they’re good …
… but because they’re using science to trick simple minded folks into an addiction.
There’s a reason why there’s so many mobile game companies referencing Whales in one way or another.
I’ve got various NPC’s from the SoE arc in a container, the ones that you’re meant to hand over to the agent or the authorities; used several alts to collect them because those characters failed the arc. Got some damsels too.
A very interesting calculation by the OP. Indeed if one wants to do certain things and fly certain ships and use certain modules, and only play for a limited time, one can actually save money by just buying everything now rather than waiting the potential years it might take to skill up naturally while paying for omega. It depends on what you want.
Its not necessarily a complaint, although it sure is a popular thing to do on these forums to assume a complaint for the sake of creating an excuse to be abusive. ( <- You may take that to be a complaint btw).
But anyway, EVE is an ever changing game so in point of fact, you are NOT paying for a single game. You are paying for a slightly different game pretty much every time you pay.
You’re going about this all wrong. All you’re doing is moving the entry bar, not removing it. With your solution, 6 months later, the “new player” would be coming in and saying “Hey why can vets fly marauders, HACs and assault frigates? What if I want to start playing in dreads? I need a Rorqual!”
You resolve the skill and resource differential by creating different zones of interaction between new players and old players. That way new players start new, but are competing with other new players. Then as they progress they compete with other players also progressing. You don’t just come along every year or so and bump up what you give to new players. They literally won’t even understand how to use half of what they’ve got because they never worked through them.
Or of course you do it the CCP way: throw 100 minnows in the pool with your sharks, and when 1.7 of those minnows survive and stick around for the long term, you all cheer and clap each other on the back because hey, last year only 1.5 made it through! Things are looking great, fellers!
WoW is not a 200 dollar game because it takes X months to reach level 120 and grind raids for BiS gear and legendaries. You don’t add the monthly cost of progress to the starting price. Where did you get this idea from?
It’s a subscription based game, the progress is the journey. I see there’s a weird kind of twisted logic behind what you are saying, but it’s weird and twisted all the same.
All subscription based MMOs have an element of progress over time. You don’t sit down and work out how much time and then add up the monthly sub cost and call it an X dollar game. Not for any sane reason I can think of.
It’s like buying a car for $500 and then because you have to spend £50 a month on petrol you decide call it a $1000 car after 10 months. I mean, you can look at it like … I guess … but why would you?
Seems you expect to be fully operational and capable on day 1 of your new career in an MMO. Are you new to MMOs?