Any special ship types or modules that would be a benefit, or is this more or less to test the new code fixing the issue from the previous test which caused so many of us to crash? Cheers, and thanks!
More along the lines of testing the general client performance now that we’ve resolve the primary culprit from the last mass test. But we’ll also have our eyes open for other issues, so getting participation up to similar levels would be really good.
No specific modules, but (as per usual) do not fire unless ordered to by your FC!
The general public will be on 32 unless they’ve hacked a way into 64. A few engine/platform focused developers here will undoubtedly be using the opportunity to do some focused testing on memory use and system resources in 64. We’re doing everything we can to get that finely tuned well before shipping.