Did I say that they are a nullsec group? In fact among their numbers are certain hisec war deckers who I have a high level of respect for.
The people concerned at one point said that Romi was theirs and no other structures would be allowed and they did that, it looks like they are applying that to all of Kador and parts of Domain.
However I have spoken to some of the Spectrum guys after I played around with their logi when they went suspect, they played it well and in the end I liked how they did and decided not to bring my alts in . I understand what they are doing and it is clever. In fact I was tempted to put an alt in which they suggested. I am not going to say what they are doing as it is something said to me in a private convo, but it is smart.
It might be that regional hisec groups start developing, which might then start taking the POCOâs away from PIRAT and their pals. But I would not compare POCO wars to structure wars due to the simple fact that that you either control the POCO or you do not.
Are you suggesting that serious hisec indy players should use NPC stations? Or is that tongue in cheek?
Itâs a ânot the end of the worldâ statement. Not suggesting they should do anything. If no one has structures to use, the playing field is still level.
Also worth keeping in mind, not having a structure to use is not as bad as not having a poco to use. At least stations donât launch your minerals or products into space where others can loot them! Lol.
Do they match what a pos can do is whatâs important.
yes, as far as what you can use a pos for and citadels even have stuff that ye ole pos never had like personal hangers, clone bays, market hubs and so on, but they are in no way a swap out like for like when it comes to defending them.
One gunner on citadels vs many gunners on a pos.
you could make a pos full electronic warfare with many spare arrays and hardeners, this canât be done with citadels.
when it comes to DPS you canât use lasers or any other type of weapons besides missiles, lame.
they cannot be protected by a smaller corp and Iâm not talking about the 1-5 man corps out there, if ya get a 100 man fleet coming to play with your station and you have say 30 heartbeats youâre pretty much done, and Iâve seen people just strip the fitting and fuel and let them blow. with a pos you had a fighting chance because of the extra gunners and how flexible the pos fittings where.
i know iâve defended a pos in the past with 30 guys vs 120+ yes it came close and the fight was pretty epic, went on for hours and hours and it was a very close call, replace that pos with a Citidel and itâs dead or on the next timer in 20 minutes.
I think they need a rework. But hey thatâs just me.
You would have to ask them, I was told by serious players that it was already bad competing with nullsec with hisec structures, so if you end up having to use NPC stations it will be a lot worse. I would not say level but levelledâŚ
I have used planets that way, it is a pain in terms of having to wait around for the next launch etc., but it is very doable.
I am looking into getting a decent sized station put up in high-sec one man corp one large station armed to the teeth come and get me. So sayeth the paper tiger mrroow
A number of people have said there are issues with the anaemic defence ability of citadels and structures in hisec as soon as they were detailed and launched. And @xxxTRUSTxxx lays it out very well above.
The game being a sandbox, it shouldnât really matter if one part wants to play a game of deep strategy and another part just want to shoot stuff âfor the lulzâ. Both should be permitted and are viable play styles.
I didnât really mean you in particular. If Iâve hit the wrong reply button, then Iâm sorry. I meant to write to the whole thread, I didnât target my response at anybody.
But it is still my opinion, that you should be able to defend the structures you anchor. The ability to defend your own space/structures really trumps any other objective. If we take my point above, with all play styles being viable, then it doesnât really matter whether you play for the strategy or for some easy laughs. If you canât defend the structure, that is what really matters in the end. It doesnât matter with what perspective you entered the engagement.
Anyway, I think we somewhat agree that we want structures to be objectives worth fighting over in highsec, given that there are not really many other objectives to fight over.
The balance part I have a hard time discussing, since we havenât really gotten all the details of the wardec rebalance yet. So itâs all just speculation at this point.
Well taking this from a backstory standpoint of what WarDecing is âsupposed to representâ, itâs essentially a corporation paying off CONCORD to look the other way while two corporations duke it out. In HighSec however itâs being used by massive corps to squish smaller corps either for lulz or for financial gain (commissions or actual loot).
From this standpoint wouldnât CONCORD be receiving massive complaints from a sort of space business bureau and make CONCORD less apt to take $ from those repeat WarDeccing corporations? Their whole job is to foster interstellar trade, so repeatedly looking the other way as a clearly pirate entity crushes corps in high standing seems a little odd.
Itâs a tool to allow pvp between one corp and another. When you say âduke it outâ it suggests itâs meant to be some kind of contest of strength. Itâs not.
It is a far simpler tool than that. You pay concord, then you are free to engage without concord punishment.
System cost index is calculated PER system. Place station in a system with a bunch of connections that is also close enough to trade hub⌠there is a plenty of systems with 3 or more gates â idea is that you place stations in system A and all connecting systems. Then you just try to make it so that not all of manufacture is done in one system. As a bonus spread of jobs also lowers effective system cost index in each other system. I never said to spread 5-6 jumps apart.
As for death wish⌠you just wished death to low sec so stfu.
Not to mention if the corp is completely AFK then the contents of the corp hangars will drop no matter what space youâre in, although if someone is active theyâll just pull out everything beforehand.
I am not saying that it is wrong as such, but more along the lines of a person going meh, when they realise that, it is rather like when Shadoo of PL suggested trying to set up fleet fights in Cloud Ring aka an arena.
I have suggested to CCP that they allow each entity to have five war decs against entities that do not have structures because that enables people to go after those that they donât like which is a good enough reason to war dec people from my point of view, the clash of egos is a good reason to have wars and in some cases creates better content.
What I was pointing out that I have not put one up because I donât have other people around me and structures are too weak, it will die in short order, your point was aimed at the whole thread, but I was pointing out that I as a thoughtful player had decided that there was no point, though the school of fish approach had worked previously. You have nothing to apologise for and I am sorry if you thought it was a slap aimed at you, it was not, I think that people putting them up with no idea or ability or plan to defend them is bad play, though I do think that they were doing the hiding among so many ploy.
I am quite happy to see people like Spectrum blowing them up with a motive because at the end of the day people have to gang up and defend them and I see that some people are now doing just that.
I agree with you, but the thing is that if people just want to blow them up because they can then they can do but it is a bit meh if they donât have deeper motives, which is why I like what Spectrum and others are doing.
It looks like it is developing that way organically which is good, it is not forced by CCP with some mechanic but players are doing it which is always better.
I am expecting, and hoping as I said above that there is the possibility to war dec people because you do not like them, though the change has to make it difficult to just blanket dec people with the objective to blap people passing through the pipes. It is a very difficult balance to get right. CCP have a tough job to do there.
But what is evident is that the structures in hisec are too weak with the available weapons and that is the balance that I and the others were talking about. In nullsec they can hurt, for example that Soityo that I mentioned would be tough to take down. The comparison on the ability of POSâs is a very valid one indeed, because a Large POS were real buggers to take down in hisec.
I have seen that happen a fair few times, which is nice.
It is impressive what you chaps are doing and obviously fun, but best of all it develops a change in attitudes by player interaction. It is tempting me actually.
Large pos were too strong in highsec where capitals arenât an option. Citadels are far more balanced and require active defenders to actually save them. They also scale really well with the average size of fleets you see in highsec