Blood Raider Structure Fuel Neutralizer [SFN]:
Anchorable structure designed to both prevent new fuel being added (or removed) to Upwell structure and increases fuel usage of existing standup service modules. 100km to 5000km fuel neut range. Placing closer to structure increases fuel usage by service modules.
Structure Fuel Neutralizer [SFN] conditionally blocks citadel owner from manually turning off standup service modules to conserve fuel that is locked in fuel bay. If structure owner chooses to disable service module in inefficient state, the service module is destroyed. The goal of the SFN and Structure Fuel Siphon [SFS] is to push a high power structure to low power. More concurrent standup services in single structure = greater potential for fuel inefficiency.
Size 375m3. Too large to fit in interceptor, however they’ll fit in the cargo hold of T1 scouts. They’ll fit in T2 cloaky scouts if fit for max cargohold optimization.
Diminishing returns to deploying more than one SFN.
Destroying Neut Structure:
Anchorable structure (4 hour reinforcement, 15 minute on/offline window). Low HP structure can be eliminated quickly during on/offlining window.
Disabling Neut Structure:
Hacking the structure (relic or data module) will turn off the increased fuel usage affect on Upwell structures, however the station owner will be prevented from adding (or removing) new fuel until all connected SFN’s have been destroyed.
The structure hacking mini-game can also be used to turn an SFN back on.
Anchoring or turning ‘on’ an SFN with a hacking mini-game is considered a suspect act in empire space.
Reinforcing, disabling via hack, or destroying is not considered a suspect act in Empire space.
Structure fuel nosferatu siphon. Behaves similar to SFN, yet rather than increase fuel consumption of standup services, it siphons fuel from structure. Holds 1500 to 5000 units. If full, structure stops siphon. Siphon efficiency rate depends on proximity to structure. In principle anchorable structure siphons much less fuel than the neutralizer eliminates.
The siphon would be ideal in scenarios where you want to steal fuel from a group while they sleep, whereas the fuel nuet would apply pressure during a siege and clean up operation.