Given the cloaky nature of bombers and the overall utility of bomb launchers, I could possibly see introducing a type of bomb that impacts wormholes directly. It could provide an interesting alternative to traditional hole-rolling mechanics.
Having a bomb that instantly closes any size hole is far too powerful though. That would fundamentally change the dynamics between known space and wormhole space.
-0.5. Interesting idea, but not particularly essential and needs to be toned way down.
You do know your idea only makes null sec safer right?
Hurts WHs and provides limited benefit to all other areas of space because they have to trap them selves in the WH to use the bomb.
Weather is one or 100 bombs the ability to close a WH with no chance of interaction from the WH side is bad.
The other point that has yet to be addressed is what do WHs get to counter the effects of the bomb, a bomb the increases the mass and duration of the WH? A deployable that does that?
You assume that there is currently a counter to rolling a hole. There isnât. Unless you already control both sides of a hole, you have no means to stop me from sending ships through to reduce the mass remaining in the hole. You can stop me from using the same ship repeatedly if you control your side, but you canât stop me from sending multiple ships through once. Youâre asking for counter-play to match counter-play that doesnât exist.
But this is specifically why I said that having a bomb being able to do it all at once is bad. It still needs to take time, and it still needs to involve risk. People on the other side of the hole should get some sort of warning* and should be able to jump the hole to counter whoever is bombing it.
*Iâd suggest adding some sort of visual effect to the hole on the side opposite the bomb. Traditional rolling gives visual cues, so too should this.
Shooting the rolling ship is quite valid, the only counter to that is to suicide the ships you are sending through the hole, both allow for player to defend.
Except that even if you kill all of the ships I send through to roll the hole, the hole still gets rolled. You arenât countering my attempt to roll the hole, youâre just making it more expensive for me to do.
The only way to counter me is to control both sides of the hole. And controlling both sides of the hole would (likely?) counter a bomber too.
But I thought highsec was preferred over a wormhole?
Anyway, it doesnât really make sense how an explosion would give the wormhole enough maas to close it.
The only thing I could see you suggesting is the ability to stabilize wormholes using things like we see with drifter wormholes, but that would be for keeping it open longer for a period of time rather than destabilizing it. Unless they could be configurable in a way to change the destination.
Which gets back to my point about needing way more than a single bomb to roll a hole. I wholeheartedly agree that a small bomber fleet shouldnât be able to insta-roll a hole with impunity. That would be overpowered. A massive bomber fleet though? Sure, maybe, with enough planning and coordination. But a massive fleet of rolling ships would be able to do the same thing. So itâs not adding a new capability per se, and itâs not breaking existing counter-play dynamics, itâs just opening up a new avenue to carry out an existing capability using a different kind of ship/module.
Now, having said all of that, let me clarify: Iâm mainly discussing this from an academic standpoint. I think itâs an interesting idea, but I donât see it as something we really need. It doesnât fix anything thatâs broken, so regardless of my feelings on it Iâd see this as a low priority for CCP if they happened to look at it.
To protect bloated Rorqual fleets from ambushes most likely. (EDIT: Of course, that would require someone to hop out of their Rorq and actually scan down the hole firstâŚ)
Or, if youâre a in a wormhole and want to roll a hole without exposing yourself to local on the other side.