Suggestion for new player acquisition and retention

FOR A THOUSAND YEARS I HAVE LAID DORMANT …
… WHO HAS AWAKEN… oh!

Hello! Glad that thread finally has been used as intended! :smiley:

Liking a post vibrates my phone… wow, so necessary and pointful!

4 Likes

Correct but disingenuous the way you said it empty of qualification. The entire game has never been safer. High, low, null, and WH. Every virtual cubic meter of it.

I’d love to roll back the clock on this thing and return this to a game that requires a little skill and strategic thinking, but it ain’t gonna happen. EVE is now a reskinned Cookie Clicker and the players CCP actually listen to want it to stay that way. And those players don’t live in high sec for the most part.

Your rage is misplaced, Daichi.

I dont disagree with this, however, i stand by what i said and how i said it because the increase in safety has been much bigger in hi-sec than that of other areas.

1 Like

Completely agree. Nullsec has increased safety by far more than High sec has, of course, and is exploiting that safety ten times as much as High sec.

Daichi and his little cadre of “high sec needs to be prime hunting ground”, low energy psuedo-PvPers have been struggling to get approval to hunt newer, weak and easy targets for years. It’s particularly sad when he feels he has to lie:

exaggerate:

and quote other people’s nonsense rather than coming up with his own “support for his arguments” (Daichi seems to think stating his own unsupported opinions 50 times without any factual support is “proof positive”):

(Solstice Projekt poll link, another sad and disaffected little PvP-wannabe, who’s main drive seems to be bigotry, prejudice and bile:)

Of course, Solstice kinda loses his poll thread, so he then goes on to declare that the people who agree with him are “all good”, and the people who disagree are “fake vote padders”. Whatevs.

Honestly, it’s all a tempest in a teacup, this “I need high sec for my hunting ground/Oh noes, I got ganked in safe space” endless debate between sides too weak to cope with the real game, such as it is.

The real game should be in low, Null and WH. The real PvP between people who are relatively equally at risk of having their game plans disrupted, rather than cruising around protected by Concord until they find a target where the math favors a quick gank, loot and reship. It’s not PvP, it’s not hunting, it’s just mining under a different name with a slightly different cost calculation.

The real issue is not that High Sec is too safe/not safe enough. The real issue is that the risk/reward balance favors PvE too much, in high, null and WH. That PvP does not have a broad enough reward/achievement mix. The real issue is that EVE is too old, slow, and boring, and needs to be updated to be something better than ‘spreadsheets in spaaaace’.

Sadly, as long as the crowd of those too weak to adapt (PvE carebears and PvP pretenders both) can cry in here about how “CCP is crampin’ mah playstyle!”, the real issues will continue to go by the wayside.

1 Like

Well you definitely hit that nail on the head.

:wink:

So when wardecs, ganking and crime watch were nerfed, that was insignificant compared to the changes in null? I strongly disagree since they have massively changed the gameplay in the most populated area of the game.

What increases in safety are you referring to for null that are so much more significant than those of high-sec?

I can think of panic mods and the cyno changes. But they are rather small changes, affecting far fewer people.

Classic projection:

Yeah that kind of thinking resulted in the necessity of trig npc’s and an ore shortage.

Players were better at regulating each other than npc’s will ever be and it inherently was a more favourable system for new players.

Like i said:

2 Likes

Doesn’t like the post with supporting evidence.

Likes the post with no evidence and ad hominem.

Oh DMC…

4 Likes

Maybe he means that nullsec is inherently much safer. So, I propose to remove CONCORD from the game to raise safety of highsec.

2 Likes

Does he believe his own lies?

Sorry Dai, but stating your own opinions again and again does not constitute ‘supporting evidence’.

Note how you list some things, then say “classic projection”. As if that proves something. I list some things, and give examples:

I disagree, and I have a pretty good track record of supporting my statements with actual facts and references. Hence, lie.

Clearly, “the majority” of the players on the forums do not agree with you. Polls don’t show it, thread titles don’t show it, replies don’t show it. CCP’s own stats on player activity (<15% of players PvP) don’t show it. In fact, the entire pack of “high sec is too safe, CCP has nerfed PvP into the ground” whiners amounts to you, Black Pedro, Karak, Scoots, Salt, Nicolai, Solstice, Merin and maybe 2-3 dozen others. You and Pedro and maybe 4 or 5 other sometimes reasonable ones, and you’ll notice that the rest of the pack is mostly made up of the bitter, toxic, aggressively obnoxious posters. Despite the fact that this small population has given EVE a toxic reputation far beyond what it deserves, they’re scarcely “the majority”.

Hence, exaggeration.

The post after the one this is reply to is proof enough. Heck, you even call your opinions ‘supporting evidence’. There were zero facts in the post you referred to (the one you link Solstice’s failed poll in) - just your obvious misstatements and unsupported opinion.

The Trigs seem popular overall (except to a few whiners), and are something you yourself are on record as saying “aren’t bad”. The wandering ones could likely use some refinement in what they attack, but they’re certainly no worse for high sec than lame, bitter PvPers wandering around trying to find weaks to fight. Pippen Docs (sp?) recent survey shows the resource issues are received fairly positively by the player base. So yeah, that kind of thinking resulted in interesting improvements to a long-stale game, I guess. How terrible!

In your dreams, maybe. Once again, opinions don’t create fact. Just look at the player numbers over the past 10 years. CCP’s best year ever was the year they released Crimewatch 2.0. But they left it full of loopholes and dodges and did nothing to follow it up, and then started crashing hard in player numbers. (Those are both provable facts, although the cause-effect link I just implied is an opinion. Just pointing it out so you can start learning the difference.)

And then you round off your fact-free, opinion-rich post by again trying to say I don’t support my arguments and have a tendency to be dishonest. Seriously dude, do the words “irony” and “hypocrisy” not even register on you? You should look them up sometime.

However, independent forum survey recently showed that percentage of people who consider themselves as (at least, partially) PvPers is on par with miners, industrialists and ratters (all around 50%).

You do understand that in terms of number of people frequently participating in forum activity, this is a pretty big pack?

My posts tend to be too long as it is (because I put in all those facts and supporting statements rather than unsupported opinion), so I don’t always link data sources that are fairly well known or I have linked several times before.

For context, Pippen Docs (sp?) survey is self-reporting, and it doesn’t differentiate between how much you do an activity. Thus, someone who mines 8 hours a day and PvPs a couple times a month can report himself as ‘a PvPer’.

The CCP data:

refers to “the percent of people who logged in and engaged in activty X”, so is actual data. I might have more accurately phrased it as “less than 15% of EVE logins involve PvP” but the point remains the same.

As for number of people participating in forum activity, it’s true that 3 or 4 (or 5 or 6) dozen “high sec PvP is everything” posters is a “pretty big pack”. They also tend to post the most often, and the most aggressively and obnoxiously - because clearly they are people who desire conflict. This makes them frequent, visible, and loud.

It does not, however, make them “the majority”. Not in the game, and not on the forums.

1 Like

It does look similar, actually: PvP is still on par with other activities. The result is so low because it also includes people who mostly do nothing (for example, one fairly short game in Steam has an achievement for launching the game; only 75% of players have it).

Agree, but their opponents also do not have a majority as well.

1 Like

Using your own “data” and your own “argument” would surely mean that the only way for this game to “cater to the majority based on what they do” would be to remove everything except “docking” and “warping” with only a little “use of the market while being fleeted during the time they warp to dock up from being in another station”.

I mean, this would be “the majority” as you put it so logically - by your own argument and “evidence” - this means that all content except for this “warping and trading in a fleet while docked” should be removed.

Sounds like a very well-thought-out and interesting game. I would legit play this.

3 Likes

You seem to be mistaken,

The survey isn’t to support my observations that high-sec is much safer but that the majority of players agree.

Except today…

I’ve just shown you one.

No i didn’t. I said the poll was supporting evidence.

Remember I was answering the following question:

Bolding is mine.

And i don’t have a problem with trigs and the resource changes. But their implementation suggests they are here because of over farming/too much safety.

3 Likes

Actually, it does seem like a possible game, something named like “Space Merchant” where you buy and sell different goods in different systems, hoping to profit from price differences. I think mobile game market would have some of them.

1 Like

Sorry but I don’t debate with trolls. Daichi at least presents somewhat reasonable views, even if he doesn’t always support them very well.

Well sure, you can say “33% voted high sec is too safe” equals “the majority”. I mean, it’s not like anybody ever invented math or anything.

I would agree, although of course the vast majority of the “too much farming/too much safety” occurs in Null.

Keep in mind that I don’t feel EVE needs less PvP, or safer high sec, or more farming, or more PvE. I always point out that what EVE needs is more interesting and satisfying gameplay. The current environment of EVE interests too few players and satisfies them too infrequently.

EVE needs a better balance of risk/reward/engaging and accessible activities, and less of the current “grind boring PvE till you fall asleep or switch to Netflix, or hunt for people who are bored/asleep/watching Netflix”.

The point you keep making (and not supporting) that I mostly disagree with is that high sec needs to be more dangerous, particularly for newer players; that high sec PvP and wardecs have been ‘constantly nerfed’ (they’ve only been toned down a little); and that less Concord, cheap wardecs, and fewer restrictions on non-consensual PvP is good for the game. Those things are primarily only good for weak, low-energy PvPers who are afraid of the risks of low, WH and Null and want to hunt easy targets while staying protected by Concord themselves.

1 Like

While I can agree with “easy targets” (and it is natural that easiest targets are in highsec, since they are the ones who are afraid about low, null and WH), I cannot agree with “staying protected by Concord”.

Below the -5 security status, CONCORD would not protect gankers; moreover, operations in highsec are more troublesome for them due to faction police in high security space. Since restoration of security status is either expensive or requires a lot of grind, frequent gankers are forced to operate with low security status. It would be immensely easier to them to do it in lowsec (for example) at this point, but lowsec does not contain those easy targets. And hard targets are already too hard.

More people to play with / against?

The game is slowly drifting to irrelevance, currently below 2008 levels if you check Eve Offline, because CCP is too cheap to make the experience enjoyable.

I should not find a Griefer breaking into my Level 4 mission to try and use some arcane issue with timers, flipping a wreck during on-going combat, and the like to trick me into a Concord action against me, the mission runner. For years, Eve poisoned the HiSec Corporation sector with wardec farmers and the like to the point my gameplay no longer includes a multi-player player corp on any of my accounts.

CCP is just too lazy or cheap to fix things without applying a hammer to the game like Triglavians in belts, where people used to trade off lower payout with a less stressful gameplay WHICH THEY ARE ACTUALLY PAYING FOR!

I’ve already dropped renewals on 2 of 4 accounts. I’m edging towards the rest as CCP flounders and keeps emphasizing that only through me losing can they continue to help me keep losing. I will soon revert to my pre-2009 level of gameplay, which was NONE.

1 Like