A long time ago, Eve had a pilot’s quarter that player can walk around and check out the docked ship…etc. Personally, I’m kinda sad to see it was gone when I got back to Eve after a decade.
Industry part of the game is nothing but a spreadsheet, just icons and tables. For more immerse experience as an industrialist. It would be great to see the progression of manufacturing visually, in stages. For example, manufacturing a ship that takes multiple days would have different stages of manufacturing. Starting stage you see a skeleton of the ship been constructed in shipyard, the ship looks more complete as time goes on until the job is completed.
Basically, turns the pilot’s quarter idea into factory scene.
Not that specifically. But some form of character gameplay is inevitable. CCP/PA can’t have missed how much Star Citizen is pulling in and it’s not even a legitimate game. Just a wishful thinking generator.
So we might a well start giving suggestions now rather than whining starting the day after it goes live. And from a pure business perspective, character gameplay will have a massive jump in new player retention over the current “lipstick on a pig” strategy with an NPE that just doesn’t work.
And it looks like you agree that it pulls in more money as vaporware with a promise of walking in stations than EVE does with it’s badly optimized ACP. Or ever will if it stays with NPE instead of character based gameplay.
There was a time when all you’d see were the words Star Citizen and it would be like a red cape to a bull. You’d attack without reading the other words in the post. I’m glad to see you’ve matured.
If CCP went along with every players’ whim it would take more dev teams to pay, more time spent on minor stuff instead of new ships, mission rework, more content based on lore, better npe… then the subscription would jump to 25$'…
Only a minority of players want CQ back. Turning it into some sort of industry simulator isn’t exciting at all. There’s Factorio for that.
And that’s why you bought or farmed these shitty clothes for your character and dressed it up like a Karen-Ken. You are confused.
CCP goes along with lots of stupid player whims (see Blackout, see Capitals need to be in everyone’s hands (Rorqual Madness years), see everything needs to be destructible (structures). That led us to a much better game indeed.
An industry simulator is actually a much better idea than anything they have worked on in the last 10 years. Especially since we are going to get hangars with all our ships visible in it, hangar-fly-in scenes that are useless and only cost resources and time, and some kind of achievement system. All of which are also player whims. Introducing a factory visualization is quite a good idea in light of this.
Plus, they have not worked on a mission rework in the last 5 years; the new ships they introduced were either totally overpowered or completely useless (trigshits vs edencom); more lore based content is not to be found and the last few times they did it were total and utter disasters (both in terms of quality and implementation).