Creating a match-like environment within Eve Online where the amount of ships is somewhat capped.
The Upwell Black Hole Research Station
Protected by powerful anti-gravity Xkm radius shields, this station rests near the center of a black hole.
Inside the Arena
There are two entrance/exit wormholes placed opposite sides of the station. The shield acts as a boundary with any ships exiting being destroyed immediately.
These wormholes take about an hour or so to form (allowing the attackers to form and take control of the entrance) and is visible in the agency window to everyone within X jumps while it’s forming. The entrance creates a very powerful warp disruption bubble Xkm out that even interceptors are not immune to that also prevents capitals from jumping into the system by gate and makes cynos unable to activate. There are two entrances to the arena, each randomly on oppisiteish sides of the Eve map. Both entrances should be located in lowsec. Each unstable wormhole entrance should allow Xm3 of ships to pass through and only for a couple minutes (this should have visual and audio ques) to start the battle. Afterwards, the wormhole will not be passable.
The first conflict will be to secure the opening. The second will be to stop anyone trying to enter while your team is entering.
Secondly, there is the fight to secure the arena.
Lastly it will be to blow up the station and escape with the loot.
Keeping the Immersion
The station has to have entrances to export the data and personnel it has or needs. Once the players begin entering, the station will be disrupting the wormhole entrances, preventing entry X minutes after they were able to enter. After the station is destroyed, the shields it was using to prevent itself from being crushed by gravity will contract and eventually collapse: destroying the entrance and any ships left inside. Once the station is destroyed, it’s wormhole disruption will offline and allow exit, but not entrance to the arena. The station itself will only have structure points and it’s repair timer will start once the first shot at it has been fired. If the players fail to secure the site and it reinforces, the station will slowly retract it’s shields until the players are destroyed now that it can focus on defending itself.
Upwell Faction BPCs for structures, rigs, and modules.
X is a variable and is subject to change.
Edit: This will happen X times a month
Edit 2: Preventing a low move, cloaks are inoperable inside the arena or make the wreck indestructible.
Edit 3: Meant BPCs not BPOs