imagine hisec without ganking, what do you see? Utopia, and Utopia is entropy in every test that has ever been conducted. Smoke weed everyday.
They kill people in low and null pretty frequently.
I wouldnât write them off just because you look down on the activity theyâre most known for. Many of the most known gankers originally came from null blocs and only ganked during their downtime, Aiko rather stands out from them in having it as her main playstyle.
Aiko only stands out due to her forum content and the presence of her alts that she uses to rig such a presence.
The only type of PvPerâs that come from Null to High Sec are those who want to pad their numbers with cheap kills, then return to Null and run high level PvE content to lower their High Sec status and then return to High Sec for more cheap pad kills.
As of 2026, Vanokc Alland holds the highest number of ship kills in
EVE Online
history.
According to all-time rankings on zKillboard, the primary community tracking site for player combat, the top characters by total ships destroyed are:
- Vanokc Alland: 114,620 ships destroyed.
- Erasmus II: 88,94k ships destroyed.
- Arthur Hemanseh: 82.77k ships destroyed.
- Headhunter JAX: 81.87k ships destroyed.
- Linghu Cong: 80.36k ships destroyed.
Different Ways to Measure âHighest Killsâ
Kill counts are often categorized by the value of destruction rather than just the number of hulls.
- Highest Value (ISK) Destroyed: Linghu Cong leads in value, having destroyed over 80.47 trillion ISK worth of enemy assets.
- Highest Points: AshenShugar01 is ranked #1 for total combat points (a metric weighing kill difficulty), with over 451k points.
awww, Your just a nerd <3, this went from skill developing to tool polishing fast! Zkill is the tool of tools, change my mind.
Aikoâs killboard says differently. She has done a lot of low and null pvp. On page 19 of her killboard, she has capital ships that sheâs helped destroy. She has some Rorquals, a Hel, and an Avatar. Scrolling through her killboard shows that she ventures into null every now and then.
I am not responsible for anyone finding this post late after Aiko has pushed these results further down than page 19.
We are not a huge fan of your boring attitude towards making out that you are the number one fan okay?
Itâs not a good look on you!
What the hell are you talking about? That made no sense. Someone please translate
Youâre making out that youâre a huge fan.
Canât you see what you are saying?
Aiko is great at what she does. To claim otherwise would be lying.
Remember what?
That I disapprove of your favouritism of page 19
Calm down, miner.
Your is spelled youâre not your. You must be young and think that magical phrases will bait someone to lower ther levels of standards.
When I do enter the environment, I often times fly FW sites by myself. I do engage in PvP, but most of the time, the PvP fights involve several others that warp into the site.
Why High Sec gankers arent flying around ganking FW ships is beyond me, oh no wait. The reason that High Sec gankers donât PvP in Low Sec is, the ships are much faster and not a freighter as well as the ships in Low fighting back.
High Sec ganking is a poor PvPers excuse for PvP.
Itâs too easy tbh. In fact Iâm going to start doing it.
Remove security status changes from combat in lowsec. Itâs just a punishment for living somewhere that is already a barren wasteland.
drastically increase security status penalty for high sec and for the faction of the space you ganked in.
Add implant drops to clone soldiers or something.
It needs to be too expensive/difficult to consistently repair your security status so that gankers are engagable before they gank.
Very welcome. Each gank is fruitful for the economy. Stuff gets destroyed, needs to be replaced, new materials need to be acquired, market values go up instead of being devalued.
That sounds balancedâŚ
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Just remove clone tags entirely. There are still many ways around the player security system, but itâs absolutely pants on head stupid that people can instantly, and infinitely, nullify whatâs supposed to be a punishment system for long term bad behavior.
Carebear dreamsâŚ
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Itâs bandaid for a badly designed system.
Itâs accomodation for people who cried and stomped their feet after getting âlockedâ out of high sec. Because they spent five hours sitting on a gate shooting, and podding, everyone who dared come through it, and fully expected to have zero long term consequence for doing so.