My bad thought this was in reference to just random pvp. If it is a duel using those game mechanics yeah outside forces should not be allowed to mess with it.
Thatâs so stupid. CCP is stupid. Reading this makes my brain hurt. Why donât they just make it so that:
A: Repairing someone with a criminal, suspect, or limited engagement timer will give you the same timer.
B: Make duels create their own special duel timer, seperate from limited engagement, and repairing someone under this timer is a criminal act so as to prevent third party interference.
There. An easy to understand system. Iâve been told there was lots of abuse from third party reppers using their neutrality to cheat the war dec system, but CCPâs âsolutionâ feels like a sledgehammer.
When the only tool CCP owns is a hammer everything looks like a nail as the old saying goes.
Well, to be completely honest< lol. I am not very good at pvp, in-fact I am quite poor at it. Safety and alike are the easiest kills in-game and if someone was truly concerned they would take action. I have found myself watching safety gank over and over, heard all the players screams and cryâs and been the only one doing anything to counter, this went on for years. Everyone wants to complain that they were inconvenienced and it is unfair, they want ccp to continue to nerf ganking which is just crybaby tears for ccp to punish a perfectly valid playstyle. Null bears do the same thing without any repercussions, they donât have to buy tags or even omega, It is comical the level of hypocrisy.
Hello Jean-Luc!
What is even more easily to understand is that you have to avoid to bring neutrals with you if you plan to get ganked. Instead bring corpmembers or fleetmembers in suitable ships with you if you plan to get ganked.
You donât plan to get ganked? Your fault i guess if it happened neverthelessâŚ
Hi there Princess.
How can it be zero risk when the ganker loses his ship 100% of the time?
You might enjoy this.
Itâs been said before, but ganking is a highly-optimized PvP playstyle. No shortage of napkin maths involved, and not a careless or trivial playstyle either. Also, âsuicide gankingâ is a misnomer, since the pilot (controlled by a player) always survives. Permadeath is never a possibility.
Thereâs nothing risk-averse about ganking, because there is no uncertainty involved. All the variables are known in advance, itâs merely a matter of committing the necessary resources to achieve a net gain. Theyâre not âriskingâ the Catalysts or Tornadoes or whatever, theyâre âexchangingâ them for the value killed and dropped. Thereâs no threat, no uncertainty, no risk.
The gank playstyle is not about finding human pleasure or excitement in uncertainty. It is not sporting; it is a calculation. It is not low-risk; it is zero-risk, which is its fundamental principle. It is about taking a decisive action to make ânumber go upâ.
The reasons that this playstyle would appeal to an individual player are up for debate, and I donât have any data to make a defensible argument. My personal feeling (not purporting a fact) is that they are nominally reptile-brained individuals with unresolved traumas who attempt to compensate for their own sense of historical weakness through a power fantasy that provides a replacement narrative in which they are actually not weak.
We should show compassion to gankers.
Only people who donât gank have such ideas. There is in fact quite a lot of uncertainty, and a fair amount of risk. Try it for yourself!
Nice post. Did an AI write it? I asked mineâŚ

Wow. What about the arguments? Maybe they hold up when taking a closer look?
My GPT never even played EVE Online. Whatâs your excuse?
With automated regards
-James Fuchs
P.S. - I made it also send itâs regards:

we need more if anything. multibox carebearing is way out of hand
Can we ban this user for being a robot?
does seem a bit AI
Fun story there: many years ago I was in a feeder corp for Freight Club, but I wasnât good enough at the game to become a ganker. So believe me when I say I respect the planning and skill involved.
I think that there are no problems with ganks in high sec. This is the balance. Do not fly expensive ships and do not carry a nice loot. This is a game not about grinding gold without ability to waste it. Also it helps economy, if no one will burn ships/modules, there will be no need to build them. And sad carebear/miner will not have ability to sell his mission loot/LP/ORE/etc.
Someone doesnât like multi box gankersâŚmaybe no one should have more than 1 character, otherwise it is biased because someone want to autopilot infinite wealth in the most dangerous space like highsec. Even without multibox will be ganked⌠and we will see posts about removing PvP from PvP game.
Go nullsec if there is a need to have a Blue ball around and best safety, or study how to play in shared space with neutrals in local under CONCORD protection, called highsec
Thatâs just nonsense. The reason I donât get ganked is because I make it not worth the risk to do so. I flew through Isanamo 12 times yesterday, doing various things and transporting stuff, while Safety were there. I even parked in the station they were all in. They know my ships are fast and well tanked. Meanwhile they were ganking slow, poorly fitted ships or people with way too much useless bling. I regularly do 45 jump tripsâŚand have done so for over 4 years, right through the heart of ganker territory, often with expensive cargo, without being ganked.
I donât know why people keep acting like the only time ships go boom is during high sec suicide ganks. As if the rest of the game simply doesnât exist.
There is a type of person who wants to play a PvE grinding game, without any PvP whatsoever, and they want to do that in Highsec making quick easy AFK isk. This person enjoys creating new alts in order to file fictitious complaints, in an attempt to convince people ganking is harmful for ânewâ players.

