I agree upon the fact that there needs to be a better balance between the security standing that can be repaired. As I already indicated, Concord ARC missions max 2x per year.
Endlessly paying off Concord is nonsense.
I agree upon the fact that there needs to be a better balance between the security standing that can be repaired. As I already indicated, Concord ARC missions max 2x per year.
Endlessly paying off Concord is nonsense.
Yes, high-second ganking will always exist in Eve anyway; so why should I protest against it? It just seems logical to me that the CCP looks at how often concord can be paid off.
Ships are made to be destroyed
Yes, I am not surprised by your answer.
this whole thread is why i made the thread asking what tose tha have been ganked and come to the forums about it actually want.
It’s too vague and doesnt help anyone or anything to just whine that its not fair or whatever. This game is 23 years old, you’d think after all this time that someone, somewhere, somehow, on some form of medium, would have said or posted something about piracy being a major function in this game, and that at least some of these folks that are supposedly just now coming to this game would have seen it.
This post was created to share everyone’s experience. You might therefore consider it nonsense, but the subject is receiving enough attention to continue with it.
It makes absolutely no difference how someone flies their ship in high sec; high sec is a safe zone and should be treated as such. Ganking currently has too few consequences and should be addressed. Otherwise, CCP might as well remove the entire security standing system, because it makes no sense at all.
There is a place and time for everything in Eve. Some things need to be adjusted based on new insights.
what new insights?
Autopilot dumping you 12k out from gate is legitimately stupid and should just be set to zero. There are no good reasons to chain some to their desk so their shuttle can make 40 jumps across high sec at a reasonable speed.
<3 and free ISK per tick
I live to serve. Just rendering the content down to appropriate statements so it’s easier for other people to understand and digest.
Also would be nice if players will be able to buy anything for free on any station (no time wasted on manufacturing and mining, why people should be chained to the chairs?). Oh, even better - just delete the game and get freedom! … As result no need for an 0km autopilot, “sudo apt-get purge stea…” should be a good start (or whatever you are using).
sir, that is not buying. That is picking up product.
XD true. Should we call 0km autopilot differently? Maybe “wet dreams” or just a “teleport”?
jokes aside, there used to be waiting times to go through a gate. If you actually cared about the story of this game, you might consider the fact that jump gates are highly protected assets that function like highways. There is a lot of traffic, we just dont get to see that part. Many scifi stories and shows mention similar situations and long wait times in line, to be able to jump for their route.
The randomized location after warp/gate jump is due to our warp systems not being very efficient or precise. There is always some variation, as it should be. Our characters are within a galaxy that is imperfect, and the empires are not omnipotent, nor have they completely mastered almost any of the technology we use every day.
Capsuleers are the absolute best, and often extremely wealthy before they become the capsuleers we play.
Make sense. Pilot of capital ship cant do many jumps in a row (cyno)… as penalty grows. Maybe there should be a penalty for doing more than 10 gate jumps in a row without autopilot?
and set that penalty to 3 jumps while using auto pilot.
Autopilot is already slow so should be fine. But when travelling manually there should be a mechanic to slowdown (as too many fast gate jumps should have a negative impact on a pilot).
That is reasonable and does fit within the lore aspect that is often ignored.
It is certainly a game for a specific audience