It’s not a coincidence that the majority of ganks occur in 0.5 to 0.6 space. Most gank groups don’t have enough pilots to go after tankier targets in 0.7-0.9 space, as it would require upwards of 25+ stealth bombers and result in a loss on any passive tanked ships with <1 billion ISK in modules.
Gankers can’t generally operate at a loss indefinitely.
That the risk of getting ganked in high-sec is highly exaggerated. The reason gankers primarily hunt in 0.5 and 0.6 space is so they can get away with ganking larger targets with relatively small (<10 member) gangs. These small gangs will usually bounce off most passive fits.
Outside of Uedama and Jita, there are few if any gank groups that regularly bring 40+ gank ships against a single target. So Jita is the one 0,9 exception to this rule.
I’m still trying to find any properly fit passive-tanked Marauders that have been killed (0.5-0.9 security). They’re almost all paper-thin/active tanks.
I was trying to figure out why you had so many corvette losses to CONCORD and then it occurred to me that you’re drawing CONCORD away in those systems…
Shield/armor/hull bonuses… toast, MJD … toast, active rep bonus … nerfed, bastion cycle … nerfed, Vargur … nerfed. Probably forgot something, but basically the FC nerf bat has “Marauder” printed down the side.
Let’s say I empathize and we take this comment at face value. Don’t you think that low-sec bears the most responsibility for destroying PvP content in high-sec and low-sec? Low-sec was given the keys to a Ferrari and they treated it like a lawnmower.
By perma gate-camping entrances from high-sec into low-sec and literally shooting anything that moves - they effectively relegated players to high-sec. Players remained in high-sec and sought-out new income opportunities, joined the blob in null-sec or ventured out into wormhole space.
The largest alternative legal PvP opportunity in HS space used to be wars.
But with the introduction of ‘war-immune corporations’ the amount of players that are immune to that form of PvP has become pretty huge.
I think it has been a nice idea to make certain corporations immune to wars so that players aren’t forced to stay in NPC corps to have that effect. But I honestly think it would be better if FCCP had added the default NPC tax to any war-immune corporation so that players have a meaningful choice between being war-immune or being tax-immune, and not both.
That way we’d probably see more PvP-eligible players in HS than today.
The largest abusive PvP mechanics in high-sec used to be wars. You can blame null-sec completely for this. I can’t remember the exact numbers than CCP referenced at the time, but it was something like 85% of all high-sec wardecs were being done by a single alliance - and the top 5 number of wardecs were all by null-sec.